Dear Michael-san. Hello.
>I think that's not the actual drawing but copying glyphs within video >memory. Please disable the glyph cache in pm2fb_putchar_aa() like this: >- rv = glyphcache_try(&sc->sc_gc, c, x, y, attr); >- if (rv == GC_OK) >- return; >+ rv = GC_NOPE; >This should draw every character every time instead of trying to cache >them in video memory. If that looks correct it's pm2fb_bitblt(), if >it's still wrong then host-to-vram blits are off ( which would be odd >since they operate pixel by pixel ) I carry out a test according to your instructions. See: https://twitter.com/nullnilaki/status/543746082056855553 https://twitter.com/nullnilaki/status/543746201854554112 I was moved by how beautiful it was. I think that all problem are solved! I will send that Christmas present to you within several days. I appreciate all your help! -- Best regards, Naruaki Etomi
