Hi,

My audio changes have been committed.

In the previous versions there was a problem with the blocksize.
It had to be greater than or equal to hardware blocksize not less for all 
virtual channel ring buffers.

audioctl will not hang anymore - this was caused by a memory leak.

saturate function - the channels do not decrease in volume for every new 
channel opened.  This can be turned off by setting a sysctl hw.hdafg0.saturate, 
with my audio hardware.  Saturate is on by default.

Thanks to Onno van der Linden and maya@ for testing bugfixes and feedback.


Best regards,

Nat.

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