Clearly connection churn is the price to be paid by higher update  
probability with destination sampling.  Are you sure that mroger's  
sims will tell us anything about that?

Ian.

On 21 Aug 2006, at 18:03, Matthew Toseland wrote:

> This is without location swapping? There are probably other costs
> associated with high connection churn, which can't be included in a
> simple simulation; we may have to wait for mrogers' work to get a good
> idea of what is best.
>
> On Sun, Aug 20, 2006 at 07:13:37PM -0700, Ian Clarke wrote:
>> Attached find a graph indicating how long it takes a 10,000 greedy
>> routing network to reach an average path length of 10 for varying
>> probabilities of updating a node's connections through destination
>> sampling.  As can be seen, performance improves rapidly until around
>> 0.25, then the benefits get smaller and smaller.
>>
>> Ian.
> -- 
> Matthew J Toseland - toad at amphibian.dyndns.org
> Freenet Project Official Codemonkey - http://freenetproject.org/
> ICTHUS - Nothing is impossible. Our Boss says so.
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Ian Clarke: Co-Founder & Chief Scientist Revver, Inc.
phone: 323.871.2828 | personal blog - http://locut.us/blog

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