> > That is false. Please read the actual code. The new variation uses > > srandomdev() as an indicator that random() gets hooked direct to > > arc4random. The guts of the algorithm are never used again. > I did, that's why "fwiw" and "needed", as in "look, you fixed a bug > without noticing".
Oh, ok. Actually in OpenBSD it does not matter much. Since we have had arc4random() since 1996, we have had plenty of time to clean the tree. A review found only a handful of games, which had not been converted specifically because they have the old-world "but I want to cheat or replay using the same seed" behaviour.