> > That is false.  Please read the actual code.  The new variation uses
> > srandomdev() as an indicator that random() gets hooked direct to
> > arc4random.   The guts of the algorithm are never used again.
> I did, that's why "fwiw" and "needed", as in "look, you fixed a bug 
> without noticing".

Oh, ok.  Actually in OpenBSD it does not matter much.  Since we have
had arc4random() since 1996, we have had plenty of time to clean the
tree.  A review found only a handful of games, which had not been
converted specifically because they have the old-world "but I want to
cheat or replay using the same seed" behaviour.

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