On Mon, Dec 21, 2015 at 10:48:31PM +0000, Nigel Taylor wrote:
> On 12/21/15 18:15, Matthieu Herrb wrote:
> > On Mon, Dec 21, 2015 at 11:10:28PM +1100, Jonathan Gray wrote:
> >> Here is a patch to update the version of Mesa in xenocara from 11.0.6
> >> to a newer version of the 11.0 stable branch 11.0.8
> >>
> >> 11.0.7 notes http://www.mesa3d.org/relnotes/11.0.7.html
> >> 11.0.8 announcement
> >> http://marc.info/?l=mesa3d-dev&m=145069351429627&w=2
> > 
> > Tested on amd64 with r600 and i965 drivers. no problem so far.
> > 
> 
> Ok for me, better than existing mesa 11.0.6 which was causing firefox to hang 
> if clutter-gst is installed, empathy, totem, sushi, gnome-shell to seg 
> fault (all use clutter). Jonathan been using your fixes to mesa 11.0.6, tests 
> below with mesa 11.0.8 patch match those results from the 11.0.6 mesa with 
> fixes.
> 
> port graphics/clutter/core fails 2 tests with r600.
> 
> ============================================================================
> Testsuite summary for clutter 1.24.2
> ============================================================================
> # TOTAL: 85
> # PASS:  83
> # SKIP:  0
> # XFAIL: 0
> # FAIL:  0
> # XPASS: 0
> # ERROR: 2
> ============================================================================
> See tests/conform/test-suite.log
> Please report to http://bugzilla.gnome.org/enter_bug.cgi?product=clutter
> ============================================================================
> 
> This is the same failure as seen with mesa 11.0.6 with fixes, and depends 
> if terminal windows overlaps the test window, and can be made to pass my 
> moving 
> terminal window out of the way (This has been seen on other systems).
> 
> $ .libs/actor-shader-effect
> /actor/shader-effect: **
> Clutter-Conform:ERROR:actor-shader-effect.c:233:paint_cb: assertion failed 
> (get_pixel (50, 50) == 0xff0000): (0 == 16711680)
> Abort trap (core dumped) 
> $ .libs/actor-shader-effect  
> /actor/shader-effect: OK
> $ .libs/actor-shader-effect  
> /actor/shader-effect: OK
> 
> port graphics/clutter/cogl tests results look ok for r600, existing mesa 
> 11.0.6 
> would just have FAIL in GL column rather than mostly Ok's.
> 
> totem is not seg faulting, only other port I've had time to build and try.
> 
> Only have amd64 with r600 machines so can't test other hardware.
> 

My 'fixes to mesa 11.0.6' as you put it was a preliminary version of
mesa 11.0.7 I think.

Can you include the output of glxinfo on r600?  I'm curious to see what
versions of OpenGL Mesa claims to support with floating point textures
enabled.

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