On Mon, Dec 21, 2015 at 10:48:31PM +0000, Nigel Taylor wrote: > On 12/21/15 18:15, Matthieu Herrb wrote: > > On Mon, Dec 21, 2015 at 11:10:28PM +1100, Jonathan Gray wrote: > >> Here is a patch to update the version of Mesa in xenocara from 11.0.6 > >> to a newer version of the 11.0 stable branch 11.0.8 > >> > >> 11.0.7 notes http://www.mesa3d.org/relnotes/11.0.7.html > >> 11.0.8 announcement > >> http://marc.info/?l=mesa3d-dev&m=145069351429627&w=2 > > > > Tested on amd64 with r600 and i965 drivers. no problem so far. > > > > Ok for me, better than existing mesa 11.0.6 which was causing firefox to hang > if clutter-gst is installed, empathy, totem, sushi, gnome-shell to seg > fault (all use clutter). Jonathan been using your fixes to mesa 11.0.6, tests > below with mesa 11.0.8 patch match those results from the 11.0.6 mesa with > fixes. > > port graphics/clutter/core fails 2 tests with r600. > > ============================================================================ > Testsuite summary for clutter 1.24.2 > ============================================================================ > # TOTAL: 85 > # PASS: 83 > # SKIP: 0 > # XFAIL: 0 > # FAIL: 0 > # XPASS: 0 > # ERROR: 2 > ============================================================================ > See tests/conform/test-suite.log > Please report to http://bugzilla.gnome.org/enter_bug.cgi?product=clutter > ============================================================================ > > This is the same failure as seen with mesa 11.0.6 with fixes, and depends > if terminal windows overlaps the test window, and can be made to pass my > moving > terminal window out of the way (This has been seen on other systems). > > $ .libs/actor-shader-effect > /actor/shader-effect: ** > Clutter-Conform:ERROR:actor-shader-effect.c:233:paint_cb: assertion failed > (get_pixel (50, 50) == 0xff0000): (0 == 16711680) > Abort trap (core dumped) > $ .libs/actor-shader-effect > /actor/shader-effect: OK > $ .libs/actor-shader-effect > /actor/shader-effect: OK > > port graphics/clutter/cogl tests results look ok for r600, existing mesa > 11.0.6 > would just have FAIL in GL column rather than mostly Ok's. > > totem is not seg faulting, only other port I've had time to build and try. > > Only have amd64 with r600 machines so can't test other hardware. >
My 'fixes to mesa 11.0.6' as you put it was a preliminary version of mesa 11.0.7 I think. Can you include the output of glxinfo on r600? I'm curious to see what versions of OpenGL Mesa claims to support with floating point textures enabled.
