On Wed, Aug 17, 2016 at 10:18:26PM +1000, David Gwynne wrote:
> the reason is that pools now keep track of things that are sleeping
> for memory and will give them an item BEFORE waking them up.
> previously i believe they were woken up to try and get an item,
> which could fail as you described because interrupt load could
> starve sleepers before the wakeup actually happens.
> 
> mbufs and clusters are allocated out of pools, so they now inherit
> this behaviour.

The commit message says:

"userland process might hang if the system ran out of mbuf clusters"

As I understand, we are hitting the global mbuf cluster limit.  I
don't see how a changed pool wakeup policy could fix this hang.

bluhm

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