The astfb(4) is a little-endian framebuffer on a (for now) big-endian
architecture. Therefore we need to tell X that the pixels have their
color components laid out in a non-standard way.
Note that support for this pixel layout in X is weak. Normal stuff
works but the software rendering in Mesa doesn't seem to work
properly. So while this is good enough to get a bunch of xterms on
the screen, glxgears will have the wrong colors.
ok?
P.S. I don't think basing on the wsdisplay type is the right thing to
do, but it is what we have done in the past. Maybe we should
extend wsdisplay_fbinfo with some fields that communicate the
pixel format and use that?
Index: driver/xf86-video-wsfb/src/wsfb_driver.c
===================================================================
RCS file: /cvs/xenocara/driver/xf86-video-wsfb/src/wsfb_driver.c,v
retrieving revision 1.38
diff -u -p -r1.38 wsfb_driver.c
--- driver/xf86-video-wsfb/src/wsfb_driver.c 27 Jul 2019 07:48:19 -0000
1.38
+++ driver/xf86-video-wsfb/src/wsfb_driver.c 3 Oct 2020 14:39:18 -0000
@@ -632,6 +632,17 @@ WsfbPreInit(ScrnInfoPtr pScrn, int flags
masks.blue = 0x1f;
}
break;
+ case WSDISPLAY_TYPE_ASTFB:
+ if (pScrn->depth > 16) {
+ masks.red = 0x0000ff00;
+ masks.green = 0x00ff0000;
+ masks.blue = 0xff000000;
+ } else {
+ masks.red = 0x1f;
+ masks.green = 0x3f << 5;
+ masks.blue = 0x1f << 11;
+ }
+ break;
default:
masks.red = 0;
masks.green = 0;