On 8/31/11, [email protected] <[email protected]> wrote: > Send telecentres mailing list submissions to > [email protected] > > To subscribe or unsubscribe via the World Wide Web, visit > http://mailman-new.greennet.org.uk/mailman/listinfo/telecentres > or, via email, send a message with subject or body 'help' to > [email protected] > > You can reach the person managing the list at > [email protected] > > When replying, please edit your Subject line so it is more specific > than "Re: Contents of telecentres digest..." > > > Today's Topics: > > 1. Deadline Extension: ICDS 2012 || January 30 - February 4, > 2012 - Valencia, Spain (Jaime Lloret Mauri) > 2. Deadline Extension: ACHI 2012 || January 30 - February 4, > 2012 - Valencia, Spain (Alejandro Canovas) > > > ---------------------------------------------------------------------- > > Message: 1 > Date: Wed, 31 Aug 2011 00:34:32 +0200 > From: Jaime Lloret Mauri<[email protected]> > To: [email protected] > Subject: [Telecentres] Deadline Extension: ICDS 2012 || January 30 - > February 4, 2012 - Valencia, Spain > Message-ID: <[email protected]> > Content-Type: text/plain; charset=us-ascii > > > INVITATION: > > ================= > > Please consider to contribute to and/or forward to the appropriate groups > the following opportunity to submit and publish original scientific results > in ICDS 2012. > > The submission deadline is extended to September 16, 2011. > > In addition, authors of selected papers will be invited to submit extended > article versions to one of the IARIA Journals: http://www.iariajournals.org > > ================= > > > ============== ICDS 2012 | Call for Papers =============== > > CALL FOR PAPERS, TUTORIALS, PANELS > > ICDS 2012: The Sixth International Conference on Digital Society > > January 30 - February 4, 2012 - Valencia, Spain > > > General page: http://www.iaria.org/conferences2012/ICDS12.html > > Call for Papers: http://www.iaria.org/conferences2012/CfPICDS12.html > > > - regular papers > > - short papers (work in progress) > > - posters > > Submission page: http://www.iaria.org/conferences2012/SubmitICDS12.html > > > Submission deadline: September 16, 2011 > > Sponsored by IARIA, www.iaria.org > > > Extended versions of selected papers will be published in IARIA Journals: > http://www.iariajournals.org > > > Please note the Poster Forum and Work in Progress options. > > The topics suggested by the conference can be discussed in term of concepts, > state of the art, research, standards, implementations, running experiments, > applications, and industrial case studies. Authors are invited to submit > complete unpublished papers, which are not under review in any other > conference or journal in the following, but not limited to, topic areas. > > All tracks are open to both research and industry contributions, in terms of > Regular papers, Posters, Work in progress, Technical/marketing/business > presentations, Demos, Tutorials, and Panels. > > Before submission, please check and conform with the Editorial rules: > http://www.iaria.org/editorialrules.html > > > ICDS 2012 Topics (topics and submission details: see CfP on the site) > > > Citizen-centric disruptive and enabling technologies > > Wireless and user mobility; Ubiquitous systems; On-line interactions; > User-centric services, applications, eLearning; High speed electronics, > storage, networking eHealth and nano medicine; Biological informatics and > computing > > Internet and Web services > > IP-based networking and applications; Best effort and QoS/SLA; WWW, Web > Services, Semantic Web; eLearning and mobile learning; Service-oriented > platforms; Peer-to-Peer Systems and applications; Web-advertising and > Web-publishing Multimedia and Webcasting > > eGovernment services in the context of digital society > > e-Government strategies; Citizen-Government eModels; Special applications > and services of eGovernment; ePayment, eTax administration; eVoting, > eCitizen identity cards; Social e-financial projects; Educating eHealth; > Homeland security and public records; eGarbage collection of private > records; Metrics for eGovernment projects and services; Benefits of > eGovernment; On-line social networking; Financing e-Government e-Governance; > From e-Government to m-Government (mobile-Governemet); e-Environment > > eCommerce and eBusiness > > On-line shopping frameworks; Trust, privacy, security; Internet macro and > micro payment systems; On-line banking; Agent-based e-commerce; eBusiness > models and costs; eBusiness applications; Infrastructure for e-Commerce; > Mobile commerce > > Citizen-oriented digital evidence > > Processing citizen-oriented electronic evidence (acquisition, preservation, > analysis); Multimedia documents ( X-rays, radiology, biometrics, and > surveillance data); Medical digital forensics; Classic and 3D medical > documents; DNA profiling; Genetic and biocomputing; Forensic and data > mining; Predictive data modeling; Biological data and privacy; Digital > forensics tools > > Consumer-oriented devices and services > > Mobile TV and IPTV; Consumer-oriented e-commerce; Smart and digital homes; > Wearable devices; Smart consumer appliances; Speech enable appliances; > Consumer accessibility appliances and services > > Intelligent computation > > Theories of agency and autonomy; Intelligent techniques, logics, and > systems; Evolutionary computation; Autonomic and autonomous systems; > Autonomic computing and autonomic networking; Ubiquitous and ambient > computing; Computational economics; Protecting and preventing computing; > High performance computing; Service-oriented computing; Multi-agent based > computing; Cluster computing and performance; Artificial intelligence > > Networking and telecommunications > > Networking and telecommunications technologies; Wireless, mobility and > multimedia systems; Internet and Web Services technologies; Systems > performance, security, and high availability; Communications protocols > (SIP/H323/MPLS/IP); Specialized networks (GRID/P2P/Overlay/Ad hoc/Sensor); > Advanced services (VoIP/IPTV/Video-on-Demand); Advanced paradigms > (SOA/WS/on-demand) > > eDefense for security and protection > > Knowledge for global defense; Security in network, systems, and > applications; Trust, privacy, and safeness; Business continuity and > availability; Cryptography and algorithms encryption; Rapid Internet attacks > and network; Applications and network vulnerabilities > > Enforced citizen-centric paradigms > > Data-centered information systems; User-centric information systems; > Pervasive and ubiquitous systems; Mobile learning and communications; Open > and distance education systems > > Computational advertising > > Computational linguistics; Linguistic signal processing; Statistical > properties of community structures; Semantic contextual advertising; > Relevance and click feedback; Searching dense and isolated submarkets; > Latent factor models; Semantic relatedness; Personalized ad delivery; > Processing over query-dependent functions; Inverse document frequency; > Query-biased summarization; Pseudo-relevance feedback; Classification of > rare queries; Page ranking > > Management and control > > Digital telecommunications management; Control and monitoring systems; > Measurement and management systems; Human/Machine interface and > man-in-the-loop control; Energy and power systems control; Self-monitoring, > self-diagnosing, self-management systems > > Digital analysis and processing > > Digital information processing (Voice/Data/Video); Computer graphics and > animation; Virtual reality/3D graphics/Games; Computer modeling/simulation; > Graphic/Image/Photo/Hand-writing analysis and processing; Pattern > recognition / Computer vision; Natural language processing / robust > processing; Speech recognition and processing > > Mobile devices and biotechnologies > > Robotics/Mobile devices/ Mobile networks; Handled and wearable computing and > devices; Vehicular navigation and control; > Nanotechnologies/Systems-on-the-chip/Networks-on-the-chip/ Haptic phenomena; > Biotechnologies/Bioinformatics/Biometrics/Biomedical systems; Computational > biochemistry; Biological data management > > Software and system robustness for digital society > > Portals and user-oriented systems; Software as a service; Software > specification and design methodologies; Software development and deployment; > Programming languages and supporting tools; > Patterns/Anti-patterns/Artifacts/Frameworks; Agile/Generic/Agent-oriented > programming; Neuronal networks/Fuzzy logic/Temporal logic/ Genetic > Algorithms; Reasoning models/Model checking/Modular reasoning/; Program > verification/validation/correctness ; Embedded and real-time systems; > > Consumer-oriented digital design > > Online consumer decision support& advertising; Semiotic engineering of > online services; Human factors in computer systems; Personal information > management; Consumer trust in digital society; Interaction in smart > environments; Mobile consumers and interactive spaces; Hedonic and perceived > digital quality; Usability, aesthetics, and accessibility; Multimodal and > interactive interfaces; Intelligent user interfaces > > Social networking > > Social networking technologies (Web 2.0, faceBook, YouTube, Twitter, etc.); > Enterprise social networking; General informative webcast; Government > information webcast; State-of-the-art for chat, blogs, wikis, etc.; > Text-audio-video blogs; Virtual tradeshows; Social profiling; Contextual > social network analysis; Personalization for search and for social > interaction; Dynamics, evolution, and trend prediction patterns; Social > interactions; Medical assistance in social networking; Data protection > inside communities; Misbehavior detection in communities; Pattern > presentation for end-users and experts; Evolution of communities in the Web; > Online and offline social networks; Information acquisition and > establishment of social relations > > ICT support and applications for eCollaboration > > Touch screen voting; Local e-Participation; Portals and eGovernment > websites; eGovernment platforms and benchmarks; Business process management; > Interoperable frameworks (national and cross-countries); Private-public > eCollaboration; Regional and cross-nation competitiveness > > > > Committee: > > http://www.iaria.org/conferences2012/ComICDS12.html > > =================== > > > ------------------------------ > > Message: 2 > Date: Wed, 31 Aug 2011 00:44:59 +0200 > From: Alejandro Canovas<[email protected]> > To: [email protected] > Subject: [Telecentres] Deadline Extension: ACHI 2012 || January 30 - > February 4, 2012 - Valencia, Spain > Message-ID: <[email protected]> > Content-Type: text/plain; charset=us-ascii > > > INVITATION: > > ================= > Please consider to contribute to and/or forward to the appropriate > groups the following opportunity to submit and publish original > scientific results in ACHI 2012. > The submission deadline is extended to September 16, 2011. > In addition, authors of selected papers will be invited to submit > extended article versions to one of the IARIA Journals: > http://www.iariajournals.org > ================= > > > ============== ACHI 2012 | Call for Papers =============== > > CALL FOR PAPERS, TUTORIALS, PANELS > > ACHI 2012: The Fifth International Conference on Advances in > Computer-Human Interactions > > January 30 - February 4, 2012 - Valencia, Spain > > General page: http://www.iaria.org/conferences2012/ACHI12.html > > Call for Papers: http://www.iaria.org/conferences2012/CfPACHI12.html > > > - regular papers > - short papers (work in progress) > - posters > - ideas > > Submission page: http://www.iaria.org/conferences2012/SubmitACHI12.html > > > Submission deadline: September 16, 2011 > > Sponsored by IARIA, www.iaria.org > > > Extended versions of selected papers will be published in IARIA > Journals: http://www.iariajournals.org > > Please note the Poster Forum and Work in Progress options. > > The topics suggested by the conference can be discussed in term of > concepts, state of the art, research, standards, implementations, > running experiments, applications, and industrial case studies. Authors > are invited to submit complete unpublished papers, which are not under > review in any other conference or journal in the following, but not > limited to, topic areas. > > All tracks are open to both research and industry contributions, in > terms of Regular papers, Posters, Work in progress, > Technical/marketing/business presentations, Demos, Tutorials, and Panels. > > Before submission, please check and conform with the Editorial rules: > http://www.iaria.org/editorialrules.html > > ACHI 2012 Topics (topics and submission details: see CfP on the site) > > > INTER: Interfaces > Graphical user interfaces; Intelligent user interfaces; Adaptive user > interfaces; Multi-modal user interfaces; Context-based interfaces; > Virtual reality and 3D interfaces; Speech and natural language > interfaces; Interfaces for collaborative systems; Interfaces for > restricted environments; Internationalization and reflections of culture > on interface design; Interfaces for disadvantaged users; Interface > specification and design; Interface prototyping; Interface testing; > Interface evaluation; Interface generators and other tools for > developing interfaces; Data visualization; Visualization techniques; > Interactive visualization > > OUI: Organic user interfaces > > Interface-oriented materials and devices; Physical and digital > representation; Sensing and display technologies; Rollable and foldable > displays with tactile properties; Skin-based input; Analog input > interaction design; Flexible display technologies; Functional-based > display forms; Flexible-computing and curve computer interactions; 3D > continuous display interfaces > > HAPTIC: Haptic interfaces > Fundamental of haptic interactions; Tangible user interfaces; > Bidirectional information flow ; Haptography; Haptic feedback and > control; Bodyware (embedded sensors; flexible structures, associative > memories, actuation and power systems); Magnetic levitation haptic > interfaces; Kinetic motion-based interaction; Kinetic motion and haptic > design; Mindware (learning, adaptation, head-hand coordination, bimanual > coordination; discovering affordance, interaction and imitation); > Language of motion / Gesture annotation; Interfaces with kinetic > properties; Sensor actuator design, development and evaluation; Linear > haptic display; Fingertip haptic display; Pen based force display; High > bandwidth force display; Quality of experience model for haptic > interactions; Haptics rendering; > > SYSTEMS: Interactive systems > Highly interactive systems; Intelligent agents and systems; Adaptive > systems; Context-aware systems; Multi-user multi-interface systems; > Collaborative systems; Computer-supported cooperative work; Distributed > information spaces; Communicators and advisory systems; Interaction > through wireless communication networks > > DEVICES: Interaction devices > General input and output devices; Virtual reality input and output > devices; Interaction devices for immersive environments; Shareable > devices and services; Mobile devices and services; Pervasive devices and > services; Small displays; Very large displays; Tangible user interfaces; > Wearable computing; Interaction devices for disadvantaged users; > Interaction devices for computer games > > DESIGN & EVAL: Interaction & interface design & evaluation > > Interface metaphors; Interaction styles; Interaction paradigms; > Requirements specification methods and tools; Analysis methods and > tools; Design methods and tools; Evaluation paradigms; Evaluation > methods and tools; Evaluation frameworks; Scenarios; Task analysis; > Conceptual design; Physical design; Information architecture; > Information design for websites; Guidelines and heuristics; Experience > design; Environmental design; Ethnography; Contextual design; Service > design; > > MODELS: Principles, theories, and models > Cognitive models; Conceptual models; Mental models; Frameworks for > cognition; Model-based design of interactive systems; Formal methods in > human-computer interaction > > USER: User modeling and user focus > Usability and user experience goals; User testing; User modeling; User > profiling; Predictive models (e.g., for user delay prediction); Human > perceptible thresholds; User support systems; Psychological foundations > for designing interactive system; Human information processing; Digital > human modeling; Engineering psychology; Ergonomics; Hearing and haptics; > Affective computing > > PARADIGMS: Traditional and emerging paradigms > Interaction paradigms; Mobile computing; Wearable computing; > Location-aware computing; Context-aware computing; Ubiquitous computing; > Pervasive computing; Transparent computing; Attentive environments; > Virtual reality; Augmented reality and tangible bits; Immersive > environments; Human-based computation; Visual languages and > environments; End-user programming; Hypermedia advances and > applications; New visions of human-computer interaction > > ACCESS: Usability and universal accessibility > Interaction and interface design for people with disabilities; > Interaction and interface design for the young and the elderly; > Universal access and usability; Usability engineering; Usability testing > and evaluation; Usability and internationalization > > HUM-ROBOTS: Human-robot interaction > Fundamentals of human-robot cooperation; Cognitive models of human-robot > interaction; Adaptable autonomy and knowledge exchange; Autonomy and > trust; Awareness and monitoring of humans; Task allocation and > coordination; Human guided robot learning; User evaluations of robot > performance; Metrics for human-robot interaction; Long-term interaction > robotics; Health and personal care robotics; Social Robotics; > Multi-modal human-robot communication; Robot intermediaries; Experiments > and applications > > HUM- AGENTS: Agents and human interaction > Principles of agent-to-human interaction; Models for human-agent > interaction; Social persuasion in human-agent interaction; Designing for > human-agent interaction; Socially intelligent agents and the human in > the loop; Agents for human-human interaction; Agent-based > human-computer-interaction; Human cooperation and agent-based > interaction; Human interaction with autonomous agents Agent-based > human-robot interaction; Human and artificial agents emotional interaction > > SOCIAL: Social aspects of human-computer interaction > Societal implications of human-computer interactions; Social computing > and software Online communities Weblogs and other community building > tools Online support for discovery and creativity; Tool support for > discovery and innovation Expressive and attentive interfaces and > environments Affective aspects of human-computer interaction Emotional > design > > GAMES: Computer games and gaming > Computer game technology; Computer game engineering; Foundations of > computer game design and development; Development processes and > supporting tools; Management aspects of computer game development; > Architectures and frameworks for computer games; Game-based training and > simulation; Serious games; Multi-user games; Online games; Online > gaming; Game theories; Audio, video and text in digital games; New > computer games and case studies; Performance improvements in computer > games; Social impact of games and gaming > > EDUCATION: Human-computer interaction in education and training > Interactive systems for education and training; Online and > communications support for education and training; Interfaces, > interactions and systems for distance education; Software tools for > courseware development and delivery; Collaborative systems for teaching, > studying and learning; Handheld mobile devices for education and > training; Advisory and recommendation systems Techniques and tools for > information localization, retrieval & storage; Web annotation systems; > Case studies and applications > > MED APPS: Applications in medicine > Interactive systems for medical applications; Interactive systems for > telemedicine; Interactive systems for telehealth; Interactive systems > for telepathology; Interactive systems for telecardiology; Interactive > systems for telesurgery; Interactive personal medical devices; Digital > imagery and visualization frameworks; Role of colors and color imaging > in medicine; Multidimensional projections with application to medicine; > Data mining and image retrieval techniques for medical applications; > Imaging interfaces and navigation; Internet imaging localization, > retrieval and archiving; Video techniques for medical images; Internet > support for remote medicine; Computer-controlled communications for > medical applications; Medical informatics; Software and devices for > patient monitoring; Interactive software for therapy and recovery > > TELECONF: Teleconferencing > Fundamentals for teleconferencing; Platforms for teleconferencing; > Devices for teleconferencing; Videoconferencing, Web Conferencing; > Performance in teleconference applications; Real-time aspects in > teleconferencing; Privacy and security in teleconference applications; > QoS/SLA for teleconferencing applications; Teleconferencing services; > Business models for teleconferencing > > APPLICATIONS: Other domain applications > Interactive interfaces and systems for scientific applications; > Interactive interfaces and systems for engineering applications; > Interactive interfaces and systems for business applications; > Interactive interfaces and systems for activities in arts & humanities; > Interactive interfaces and systems for scientific research; Other > applications of interactive interfaces and systems > > Committee: > http://www.iaria.org/conferences2012/ComACHI12.html > ==================== > > > ------------------------------ > > _______________________________________________ > telecentres mailing list > Info and options: > http://mailman-new.greennet.org.uk/mailman/listinfo/telecentres > To unsubscribe, email [email protected] > > > End of telecentres Digest, Vol 70, Issue 7 > ****************************************** >
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