>
> The Center for Virtual Architecture at the University at Buffalo, the
> Institute for Distributed Creativity, and The Architectural League of
> New York present:
>
> ARCHITECTURE AND SITUATED TECHNOLOGIES
> October 19-21, 2006
> @ The Urban Center & Eyebeam
> New York City
>
> http://www.situatedtechnologies.net
>
> A 3-day symposium bringing together researchers and practitioners
> from art, architecture, technology and sociology to explore the
> emerging role of "situated" technologies in the design and
> inhabitation of the contemporary metapolis.
>
> Organized by Omar Khan, Trebor Scholz, and Mark Shepard
>
> Participants: Jonah Brucker-Cohen, Richard Coyne, Michael Fox, Anne
> Galloway, Charlie Gere, Usman Haque, Natalie  Jeremijenko, Sheila
> Kennedy, Eric Paulos, Karmen Franinovic, Mette Ramsgard Thomsen,
> Kazys Varnelis
>
> Contact: Jessica Blaustein - [EMAIL PROTECTED]
>
> Since the late 1980s, computer scientists and engineers have been
> researching ways of embedding computational intelligence into the
> built environment. Looking beyond the model of personal computing,
> which placed the computer in the foreground of our attention,
> "ubiquitous" computing takes into account the social dimension of
> human environments and allows computers themselves to vanish into the
> background. No longer solely virtual, human interaction with
> computers becomes socially integrated and spatially contingent as
> everyday objects and spaces are linked through networked computing.
>
> Today, researchers focus on how situational parameters inform the
> design of a wide range of mobile, wearable, networked, distributed
> and context-aware devices. Incorporating an awareness of cultural
> context, accrued social meanings, and the temporality of spatial
> experience, situated technologies privilege the local, context-
> specific and spatially contingent dimension of their use.
>
> Despite the obvious implications for the built environment,
> architects have been largely absent from this discussion, and
> technologists have been limited to developing technologies that take
> existing architectural topographies as a given context to be  
> augmented.
>
> At the same time, to the extent that early adopters of these
> technologies have focused on commercial, military and law enforcement
> applications, we can expect to see new forms of consumption, warfare
> and control emerge.
>
> This symposium seeks to occupy the imaginary of these emerging
> technologies and propose alternate trajectories for their development.
>
> What opportunities and dilemmas does a world of networked "things"
> pose for architecture and urbanism? What distinguishes the emerging
> urban sociality enabled by mobile technologies and wireless networks?
> What post-optimal design strategies and tactics might we propose for
> an age of responsive  environments, smart materials, embodied
> interactions, and participatory networks? How might this evolving
> relation between people and "things" alter the way we occupy,
> navigate, and inhabit the city? What is the status of the material
> object in a world privileging networked relations between "things"?
> How do distinctions between space and place change within these
> networked media ecologies? How do the social uses of  these
> technologies, including (non-) affective giving, destabilize
> rationalized "use-case scenarios" designed around the generic  
> consumer?
>
> Through a combination of presentations, discussions, and performative
> design scenarios organized around the notion of "encounter" with the
> city, this symposium will explore how architecture might contribute
> to the development of situated technologies, and how a critical
> engagement with these technologies might extend architecture beyond
> itself.
>
> +++
>
> Architecture and Situated Technologies is a co-production of the
> Center for Virtual Architecture, The Institute for Distributed
> Creativity, and the Architectural League of New York, as part of the
> League's celebration of the 125th anniversary of its founding.
>
> Architecture and Situated Technologies is supported by the J. Clawson
> Mills Fund of the Architectural League and is supported in part by
> the School of Architecture and Planning and the Department of Media
> Study at the University at Buffalo.
>
> +++
>
> The Center for Virtual Architecture at the University at Buffalo
> http://cva.ap.buffalo.edu
> The Center for Virtual Architecture¹s research is located at the
> intersection of architecture, new media and computational
> technologies. We are interested in the possibilities offered by
> computational systems for rethinking human interaction with (and
> within) the built environment. Our focus areas include learning
> environments, design environments, responsive architecture and
> locative media. Computational technology provides both a means and a
> medium for this research: an operative paradigm for conceptualizing
> relations between people, information, and the material fabric of
> everyday life.
>
> The Institute for Distributed Creativity
> http://www.distributedcreativity.org
> The research of the Institute for Distributed Creativity (iDC)
> focuses on sociable media and media theory with an emphasis on social
> justice. Its mailing list is a vivid discoursive platform for the
> social implications of emerging forms of networked sociality. The iDC
> is an international network that combines collaborative research,
> events, and documentation.
>
> The Architectural League of New York
> http://www.archleague.org
> The Architectural League of New York is an independent forum for the
> presentation and discussion of creative and intellectual work in
> architecture, urbanism, and related design disciplines. Founded in
> 1881, the League promotes excellence and innovation in architecture
> and urbanism by furthering the education of architects and designers,
> and by communicating to a broad audience the importance of
> architecture in public life. Through an active schedule of programs,
> the League provides a venue for contemporary work and ideas,
> identifies and encourages the work of talented young architects,
> creates opportunities for exploring new approaches to problems in the
> built environment, and fosters a stimulating community for dialogue
> and debate. All of the League¹s work is shaped by its ongoing
> commitment to interdisciplinary, intergenerational, and international
> exchange, and by its concern for the quality of architecture and city
> form as critical components of a vital and dynamic culture.
>


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