Dear List members,

Please find enclosed a link to a draft discussing the Live or Animated object 
design pattern:

http://java.net/projects/jt/downloads/download/Papers/MDPAnimated.pdf

Any feedback would be appreciated. This draft also includes additional 
information about asynchronous concerns, best practices and implementation 
considerations.

Regards,
Al

Live or Animated object design pattern

Intent: This design pattern encapsulates component functionality, processing 
(threading) mechanism and the messaging functionality required to provide the 
component with independent behavior (a “live of its own” so to speak). This 
also means that the component uses its own independent processing mechanism or 
thread of execution. This design pattern improves decoupling, encapsulation and 
scalability while at the same time reducing complexity and overall 
implementation cost. Component functionality, processing/treading mechanism and 
messaging mechanism are decoupled entities, independent of one another. MDP 
messaging [2] allows the interchange of information (i.e. messages) between the 
animated component and other components or applications. Although decoupled and 
independent of one another, processing/threading mechanism and component 
functionality are completely encapsulated within a single entity: live or 
animated object.





 

Motivation: The
implementation of traditional multithreaded applications is a complex 
undertaking
which usually becomes costly, time consuming and prone to error. Defects
related to are often encountered (thread management, synchronization, race
conditions, deadlocks, etc). These software defects are difficult to avoid,
reproduce and isolate.  Large multithreaded
applications complicate the problem even further. The
degree of complexity and risk considerably worsens as the number of threads and
their interactions increases. Object oriented applications consist of a
collection of components that interact with each other. In reality, some of
these components should be modeled as live or animated components: They exhibit
independent behavior, a “life of their own”......
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