Team, Here is Release 1 of Tickless Callouts.
Release 1 --------- This release consists of all the code changes as of the end of the implementation phase. Basically, this is the initial implementation. This need to be unit tested, QE tested and evaluated for performance. Some preliminary performance studies show good scalability for realtime timers. Design doc: http://esp.west/~mv143129/tickless_callouts/Nevada/callout_design_1.txt BFUs: /net/steam.sfbay/builds/mv143129/callout-onnv/archives/sparc/bfu_1 /net/steam.sfbay/builds/mv143129/callout-onnv/archives/sparc/bfu_1-nd /net/steam.sfbay/builds/mv143129/callout-onnv/archives/i386/bfu_1 /net/steam.sfbay/builds/mv143129/callout-onnv/archives/i386/bfu_1-nd webrev: http://esp.west/~mv143129/tickless_callouts/Nevada/webrev_1/ The design document has undergone some revision. I have added more information and modified existing information. I have removed all the code from it as I am providing a webrev anyway. So, please review the design doc and let me know if you have any questions or comments. Feel free to try the BFUs. These are based on Nevada 89. Madhavan
