Hi Rob,

I have no experience in creating a font set (font mapping?  what would be the 
correct term?).  However, I have to warn you that the
task you propose is gigantic.

Here are some people who take this task to heart.  Check out:
1) DynaFonts: 
http://www.dynalab.com/Products/tabid/608/language/en-US/Default.aspx
2) GNU Free Font: http://www.gnu.org/software/freefont/index.html
3) Search Free Fonts: http://www.searchfreefonts.com/

Good luck.


-
Albert


-----Original Message-----
From: [email protected] [mailto:[email protected]] On 
Behalf Of Rob H.
Sent: Monday, May 04, 2009 14:55
To: tesseract-ocr
Subject: Re: Great tool for working with Unicode


Thanks for the reply Albert. I think I'll stop looking ... for a
silver bullet and create a strategy which covers my set of glyphs.
(maybe the pdf solution will work).

I thought Unicode did specify what a character looks like (on a basic
level), and then fonts were responsible for their interpretation
(which can be completely off).
For example, "WingDings" is vastly different from what Unicode shows
in their PDF renderings. I assumed that the character drawn in those
unicode files were a basic rendition of what the character should look
like.

Do you have any experience creating fonts? I might create one... it
doesn't have to be pretty... just needs to help the user accomplish
their task of comparing text extract from the UI vs text extracted
from the model.


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