I am compiling Tesseract for an ARM processor that doesn't have a
floating point unit (Xscale ARM).  I have successfully compiled it,
but it's 10 to 20 times slower on the Xscale than a similarly clocked
Pentium 2.  Has anyone rewritten portions of Tesseract to speed it up
for processors that don't have an FPU?  If not, what are the Tesseract
methods that are most likely to be a bottleneck for floating point
calculations?

Thanks,
Ben
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