I am compiling Tesseract for an ARM processor that doesn't have a floating point unit (Xscale ARM). I have successfully compiled it, but it's 10 to 20 times slower on the Xscale than a similarly clocked Pentium 2. Has anyone rewritten portions of Tesseract to speed it up for processors that don't have an FPU? If not, what are the Tesseract methods that are most likely to be a bottleneck for floating point calculations?
Thanks, Ben
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