Really thank you for kindly help~

I try what you said above but get nothing changed, 
When I traced the code in debug mode, I found the codes mentioned above are 
never run once, 
I wonder if there is any parameter I should set it true?

please teach me more, 
Thanks again~ 


2014년 8월 30일 토요일 오후 6시 16분 9초 UTC+8, Paul 님의 말:
>
> I suffered from similar issues and fixed the problem by adding a line to 
> textord/colfind.cpp:
>
> Between
>
> #endif // GRAPHICS_DISABLED
>
> and
>
> SetBlockRuleEdges(input_block);
>
> I added:
>
> input_block->noise_blobs.clear(); // remove noise blobs
>
> This will remove noise blobs during the segmentation of blocks and prevent 
> noise blobs from being added to the text block around them. I think it is a 
> dirty hack, but it will probably give you better results. Maybe we have to 
> tackle this problem in a more in-depth solution in the future.
>
> Changing the constant
>
> const double kMinMediumSizeRatio = 0.25;
>
> to
>
> const double kMinMediumSizeRatio = 0.15;
>
> in blobbox.cpp also helped to improve the results. You can try to adjust 
> that constant to your needs.
>
> Paul
>
>
> Am Donnerstag, 28. August 2014 10:04:33 UTC+2 schrieb 葉家忠:
>>
>> I use Tesseract to recognize the simplified chinese character
>>
>> Since some noise of the source image  can't be removed, so I decide to 
>> fix the source code to remove the incorrect result.
>>
>> Since the each of the chinese charactor size is fix-sized, so the nose 
>> can be found easily because its size will be much smaller than a normal 
>> character. 
>>
>> I've tried to set the parameter "textord_heavy_nr" to  true to remove the 
>> noise, but it won't work  because in some case it will remove some 
>> importart parts of a chinese character which is quite necessary to form a 
>> complete chinese character
>>
>> Can any one tell me how to fix the code that remove the result lastly 
>> decided by Tesseract which size is smaller than specific blob size?
>>
>> I really thank you for helping~
>>
>>
>>
>> ps: the attached file show 3 characters but it will be recognized as 4 
>> characters because of the noise. 
>>
>

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