I spoke too soon. Apparently I touched the CMake text and that caused the next build to recreate the solution as Win32. I think I'm on the right track anyway.
For each project under Solution Explorer in Visual Studio right click and select Properties. Then make x64 match Win32 Platform's Output Directory and Intermediate Directory under the Configuration Properties | General tab. Under Configuration Properties | Linker | All Options scroll up to Additional Options and remove /MACHINE:X86. For some projects this is found under Librarian instead of Linker. This gets the build as far as linking. The result is a lot of undefined references. I presume this occurs because dependent libraries are x86, but I don't know. Apparently cppan places the dependencies in Build\Release but chooses x86 (because there aren't x64 versions??). I'm ignorant of the cmake/cppan/git eco system. Anyone that can give direction I'd welcome your input. -- You received this message because you are subscribed to the Google Groups "tesseract-ocr" group. To unsubscribe from this group and stop receiving emails from it, send an email to [email protected]. To post to this group, send email to [email protected]. Visit this group at https://groups.google.com/group/tesseract-ocr. To view this discussion on the web visit https://groups.google.com/d/msgid/tesseract-ocr/fecaf88b-336f-4627-9d71-6c4d6fa12046%40googlegroups.com. For more options, visit https://groups.google.com/d/optout.

