Hi At least for sugargame-olpcgame-pygame based activities like pj, castle, rectangles.
this might apply. Comment(by garycmartin): Replying to [comment:3 mulawa1]: > I am concerned about the cursor issues and hope someone will identify what the problem is. Maybe I should abandon my fake cursor and just accept the default X-cursor? It it possible that the tester had one or more badly behaving activities eating the CPU in the background? This high load would cause a jumpy software cursor. FWIW I recently made improvements to Physics (based on pygame) to make sure it does minimal work when not in focus (see its repository in git.sugarlabs.org, it just needed to register for a few events and have a minimal idle loop). So we need to apply Physics improvements to all other activities and two for now test this activities under low-loads, i.e without other activities hanging around. Cheers.
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