Snakes and Ladders Invented in India a very long time ago,
snakes and ladders is a game we all know. With one hundred squares from beginning to end and ladders to climb and snakes to descend, You roll the dice and hope for the best, a six will usually beat all of the rest, but if it’s a snake that you land upon, your chances of winning have usually gone. And just as it is in this children’s game, the life that I lead is almost the same When a man and a woman get together, There are periods of calm and stormy weather. Times when relationships are going great and others when they’re in a terrible state. My world is just like this game of chance, with ups and downs in the sphere of romance. K RAJARAM IRS 20425 ---------- Forwarded message --------- From: Chittanandam V R <[email protected]> Date: Sun, 20 Apr 2025 at 06:00 Subject: Fwd: Snakes and Ladders To: *Moksha Patam/Snakes and Ladders* *The 13th Century CE, Indian poet and saint Gyandev created a children's game called Moksha Patam. * *There is also a strong opinion that this game originated in ancient India with references dating as far * *back as the 2nd century CE.The British later named it as Snakes and Ladders instead of retaining the * *original Moksha Patam.* *Originally, the game was used as a part of moral instruction to children. The squares in which ladders * *start were each supposed to stand for a virtue, and those housing the head of a snake were supposed * *to stand for an evil. The snakes outnumbered the ladders in the original Hindu game. The game was * *transported to England by the colonial rulers in the latter part of the 19th Century CE, with some modifications.* *In the original one, a ‘hundred squares game board’, the 12th square was faith, the 51st square was reliability, * *the 57th square was generosity, the 76th square was knowledge, and the 78th square was asceticism. These * *were the squares where the ladders were found and one could move ahead faster.* *The 41st square was for disobedience, the 44th square for arrogance, the 49th square for vulgarity, the 52nd * *square for theft, the 58th square for lying, the 62nd square for drunkenness, the 69th square for debt, the 84th * *square for anger, the 92nd square for greed, the 95th square for pride, the 73rd square for murder and the 99th * *square for lust. These were the squares where the snakes waited with their mouths open.* *The 100th square represented Nirvana or Moksha.The tops of each ladder depicted a God, or one of the various * *heavens (Kailash, Vaikunth , Brahmalok) and so on. As the game progressed various actions were supposed to * *take you up and down the board as in life.The game had been interpreted and used as a tool for teaching the * *effects of good deeds versus bad ones.* *The game was popular in ancient India. It was also associated with traditional Sanatan philosophy contrasting * *karma and kama, or destiny and desire. It emphasized destiny, as opposed to games such as pachisi, which * *focused on life as a mixture of skill and luck. The underlying ideals of the game inspired a version introduced * *in Victorian England in 1892.* *The modified game was named Snakes and Ladders and stripped of its moral and religious aspects and the * *number of ladders and snakes were equalized. In 1943, the game was introduced in the US under the name * *Chutes and Ladders.* *Ramaswamy, Mysore* *************************************** *Chittanandam* -- You received this message because you are subscribed to the Google Groups "Thatha_Patty" group. To unsubscribe from this group and stop receiving emails from it, send an email to [email protected]. To view this discussion visit https://groups.google.com/d/msgid/thatha_patty/CAL5XZorRt_CxrCQ52YipJrJ0TeXvH6OUJwxQgsc2jXAPSFX4sg%40mail.gmail.com.
