Snakes and Ladders

Invented in India a very long time ago,

snakes and ladders is a game we all know.

With one hundred squares from beginning to end

and ladders to climb and snakes to descend,



You roll the dice and hope for the best,

a six will usually beat all of the rest,

but if it’s a snake that you land upon,

your chances of winning have usually gone.



And just as it is in this children’s game,

the life that I lead is almost the same

When a man and a woman get together,

There are periods of calm and stormy weather.



Times when relationships are going great

and others when they’re in a terrible state.

My world is just like this game of chance,

with ups and downs in the sphere of romance.

K RAJARAM IRS 20425

---------- Forwarded message ---------
From: Chittanandam V R <[email protected]>
Date: Sun, 20 Apr 2025 at 06:00
Subject: Fwd: Snakes and Ladders
To:




*Moksha Patam/Snakes and Ladders*

*The 13th Century CE, Indian poet and saint Gyandev created a children's
game called Moksha Patam. *
*There is also a strong opinion that this game originated in ancient India
with references dating as far *
*back as the 2nd century CE.The British later named it as Snakes and
Ladders instead of retaining the *
*original Moksha Patam.*

*Originally, the game was used as a part of moral instruction to children.
The squares in which ladders *
*start were each supposed to stand for a virtue, and those housing the head
of a snake were supposed *
*to stand for an evil. The snakes outnumbered the ladders in the original
Hindu game. The game was *
*transported to England by the colonial rulers in the latter part of the
19th Century CE, with some modifications.*

*In the original one, a ‘hundred squares game board’, the 12th square was
faith, the 51st square was reliability, *
*the 57th square was generosity, the 76th square was knowledge, and the
78th square was asceticism. These *
*were the squares where the ladders were found and one could move ahead
faster.*

*The 41st square was for disobedience, the 44th square for arrogance, the
49th square for vulgarity, the 52nd *
*square for theft, the 58th square for lying, the 62nd square for
drunkenness, the 69th square for debt, the 84th *
*square for anger, the 92nd square for greed, the 95th square for pride,
the 73rd square for murder and the 99th *
*square for lust. These were the squares where the snakes waited with their
mouths open.*

*The 100th square represented Nirvana or Moksha.The tops of each ladder
depicted a God, or one of the various *
*heavens (Kailash, Vaikunth , Brahmalok) and so on. As the game progressed
various actions were supposed to *
*take you up and down the board as in life.The game had been interpreted
and used as a tool for teaching the *
*effects of good deeds versus bad ones.*

*The game was popular in ancient India. It was also associated with
traditional Sanatan philosophy contrasting *
*karma and kama, or destiny and desire. It emphasized destiny, as opposed
to games such as pachisi, which *
*focused on life as a mixture of skill and luck. The underlying ideals of
the game inspired a version introduced *
*in Victorian England in 1892.*

*The modified game was named Snakes and Ladders and stripped of its moral
and religious aspects and the *
*number of ladders and snakes were equalized. In 1943, the game was
introduced in the US under the name *
*Chutes and Ladders.*

*Ramaswamy,  Mysore*
***************************************

*Chittanandam*

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