Watching little computer people act out their daily lives for your  amusement 
is at the heart of Maxis' Sims games, most recently the sequel,  The Sims 2. 
And with the second expansion pack for The Sims 2, Nightlife,  you can now 
watch those same little people go out for lively nighttime  family outings and 
dates that involve bowling, fast cars, art galleries,  and vampires, among 
other 
things. The expansion adds a few things that  help make the game seem more 
goal-oriented and a few things that are just  plain weird--but it does have 
some 
neat new tricks to keep fans of The  Sims interested.  
 
(javascript:open_image_viewer('926595','2','6133108','2005/255/reviews/926595_20050913_embed002.jpg','Nightlife+offers+fast+cars%2C+the+undead%2C+better+da
ting%2C+and+something+for+those+of+us+who%27ve+got+to+boogie.','');) 
_Nightlife offers fast cars, the undead, better dating,  and something for 
those of us who've got to boogie.
_ 
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ating%2C+and+something+for+those+of+us+who%27ve+got+to+boogie.','');) 
The premise of The Sims 2 originally revolved around keeping households  of 
"sims" (the aforementioned computer people) happy by fulfilling basic  needs 
(also known as "motives") and by pursuing careers, friendships, and  important 
personal life goals. Nightlife takes the action downtown,  literally. The new 
expansion adds a downtown area that your sims can visit  to go on dates or 
group outings or just to hang out. Downtown offers  plenty of romantic and 
lighthearted recreation, from shopping centers to  upscale restaurants to 
karaoke 
clubs. Your sims can use these activities  to bond with their families and 
loved 
ones, as well as to fulfill the new  "pleasure aspiration"--a new life goal 
for sims who just want to have fun.   
None of the new features seem to fundamentally change The Sims 2, but  
relatively speaking, outings and dates are probably the most important  
additions to 
Nightlife. This is because they add more focus and goals to a  game that some 
have criticized for being too open-ended. Both outings and  dates can be 
initiated by having your sims ask other sims to go out. When  the other sims 
agree, the game brings up a meter on the right-hand side of  the screen that 
measures how enjoyable the event is. For groups, this  meter measures how much 
fun 
everyone is having, while for dates, this  measures how close sims are to a 
dream date. Also, dates have the added  bonus of showing your companion's exact 
desires and fears so that you have  a much better chance of pulling off the 
best, or worst, date of his or her  life. Nightlife even adds an all-new trait 
to 
your sims: turn-ons and  turn-offs (which can include formal wear, athletic 
bodies, perfume, and  different hair colors)--these new features can help you 
zero in on a dream  date that much more quickly.  
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image_viewer('926595','3','6133108','2005/255/reviews/926595_20050913_embed003.jpg','You+can+use+group+outings%2C+and+bowling-alley+lobste
r+platters%2C+to+make+friends+fast%2C+but+it+isn%27t+easy.','');) 
_You can use group outings, and bowling-alley lobster  platters, to make 
friends fast, but it isn't easy.
_ 
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er+platters%2C+to+make+friends+fast%2C+but+it+isn%27t+easy.','');) 
Dating fundamentally makes the act of courting much easier, since you  can 
quickly and easily see what your date wants. And your companions will  follow 
up 
the dates with little gifts on your doorstep. For dream dates,  you'll get a 
bunch of roses; for horrible dates, you'll get a burning bag  of something 
else. On the other hand, group outings are pretty challenging  to coordinate 
successfully, especially since sims can still "forget" their  train of thought 
and 
wander off before you can finish pulling off the  greatest picnic ever. But 
group outings can increase your sims' needs for  social contact in a hurry, and 
they can also jump-start your social  networking if you play it right. Having 
a lot of friends is not only good  for advancing in certain careers; it's 
also useful for the influence  system introduced by the previous expansion 
pack, 
University. With this  system (which is also available in Nightlife, even if 
you don't have  University), the more good friends you have, the more you're 
able to get  other people to do what you want, such as making you some pancakes 
or  humiliating your rivals. Aside from this addition, Nightlife seems to have 
 subtly tweaked the aspiration system to make it easier to get what your  
sims want, since they're presented with easily attainable goals more  often.  
Nightlife adds some other features that don't have quite as much of an  
impact, though they're at least worth a look--such as cars and vampires.  For 
instance, the game adds garages and drivable cars to your sims' homes,  
provided 
you can pay the sizable bill. For your sims, cars can be restful  to sit in, 
can 
provide yet another hidey-hole for your sims to sneak in  some "woohoo" (the 
Sims' euphemism for intercourse of the nonverbal kind),  and can be "fun" to 
drive (that is, going for a spin can satisfy the "fun"  motive). But their main 
purpose is for making travel out of the house (to  go downtown or to an 
outdoor lot) faster, which they do, by a matter of  in-game minutes. It's a 
useful 
addition for highly demanding fans who need  to get the most out of every last 
minute in the game (since Nightlife runs  on a slightly sped-up clock, just 
like all other Sims games), but it's not  much of a plus for more-casual 
players on their way downtown who don't  mind getting there when they get 
there. 
Cars aren't a strong addition to  the game overall, and you can definitely live 
without them, especially  considering that there are only five different cars 
and none of them can  be directly controlled or customized beyond choosing a 
basic paint job.   
For those who prefer flying to driving, Nightlife also adds vampires,  though 
you'll be lucky to encounter them. A vampire count wanders  randomly, and 
rarely, through downtown lots late at night and can convert  his victims into 
bloodsucking, sunlight-fearing, coffin-dwelling vampires.  Vampires are an 
interesting novelty, since they can convert sims into  other vampires and can 
turn 
themselves into bats, and other sims can annoy  sleeping vampires by tampering 
with their coffins with humorous results.  But being a vampire ultimately gets 
in the way of the traditional Sims  goals of climbing the career ladder and 
making lasting friends.  Considering how hard the count is to find in the first 
place, it doesn't  really seem worth the effort if you're in it for the long 
run.  
 
(javascript:open_image_viewer('926595','4','6133108','2005/255/reviews/926595_20050913_embed004.jpg','You+can+expect+expressive+animations+and+sounds--and+
the+same+old+technical+issues%2C+too.','');) 
_You can expect expressive animations and sounds--and  the same old technical 
issues, too.
_ 
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+the+same+old+technical+issues%2C+too.','');) 
All other things aside, this is an expansion pack for The Sims, and  since 
the developer has become very good at creating lots of high-quality  stuff, you 
can expect to find great graphics, great sound, and loads of  new items. Both 
The Sims and The Sims 2 are famous for their expressively  animated 3D 
characters who speak the equally expressive (but nonsensical)  "simlish" 
language, 
while spot-on parodies of modern genres of music  (hip-hop, rock, pop, and so 
on) play in the background. This is also very  much the case with Nightlife, 
which adds lots of clever new animations for  activities like singing karaoke, 
flirting with dates, and dancing the  "smustle," a brand-new group dance that 
helps a lot of sims have a lot of  fun, quickly. Likewise, you can expect to 
hear all-new simlish music  tracks (including several themed songs for downtown 
areas, like techno  music for dance clubs and goofy oldies tunes for the 1950s 
retro diner)  and some appropriate-sounding simlish for sims going out on the 
town. And  downtown offers an all-new open lot for those who like to build and 
 customize their own dance clubs, bowling alleys, perfume boutiques, day  
spas, and more. If nothing else, fans of building should find plenty to do  in 
Nightlife.  
Unfortunately, this wouldn't be a Sims expansion pack if it actually  fixed 
certain key problems, like occasionally forgetful artificial  intelligence for 
sims and the sluggish scrolling camera, which has been  around since the 
original game in 1999. But like every single Sims  expansion pack in history, 
Nightlife didn't set out to fix The Sims' basic  issues or to reinvent the 
wheel. 
What it does do is offer plenty of new  areas to build outdoor lots and some 
interesting new features and tweaks  that give The Sims 2 a fresh coat of paint 
for its many fans.  






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