Sims 2: Nightlife Interview
by _Tom McNamara_ (mailto:[EMAIL PROTECTED]) 
Rod Humble: It's really  interesting--As part of my "coming up to speed" 
process with the  franchise, I was taken aback at just how broad the player 
base  
is--from hardcore gamers to young people at home who just want to do  social 
experimentation--and the different constituencies, the amount of  thought this 
team puts in to serving each constituency, is pretty  impressive. As you said, 
there are a whole bunch of people who will regard  [Sims] expansion packs as, 
"Well, I only buy them for the objects."  And they will get objects. There's 
also an equally large group who will  only buy it for the gameplay, and an 
equally large group who buy it for  meeting new Sims, or new locations. And I 
just found it interesting that  it was that broad. I haven't experienced a 
product like that  before.

Tim LeTourneau: Yeah, I would say that… One of the  things that you have to 
think about when you think about [developing]  The Sims is that it's our job to 
add depth, even though some  players may never experience it. And the best 
example I can give of that  is Create-A-Sim in Sims 2. It's an incredibly deep 
tool. And  I could, as a player, spend ten hours using it to create a Sim. At 
the  same time, I can push a button and say "Random," and just take the Sim  
that it makes, and be out of Create-A-Sim in ten seconds. So for us, we  always 
have to invest that effort in ensuring that every area of the game  is that 
deep, even with the recognition that some people will never use  that 
particular 
feature.

IGNPC: One other question I wanted to  ask you--Is this going to be on a CD 
or a DVD? I've noticed that you guys  are starting to gravitate more towards 
DVDs.

Rod Humble:  That's a really good question.

Tim LeTourneau: With  University--University is on two CDs. We didn't do it 
as a  DVD release. It's mostly just a space thing. It depends on how much space 
 it's going to take. The CDs are still, right now, for us, the preferred  
method of delivery, because it means that everybody can use it. There's  still 
a 
lot of people out there who don't have DVD drives. But any premium  releases, 
I think you're going to see them come out on both CD and DVD.  And I would 
say, over the course of the next year to two years, you're  going to see 
everything come out exclusively as DVD.




 (http://media.pc.ign.com/media/739/739565/img_2702455.html) 

Rod Humble:  What's your feedback been like, with games? My hunch is that, 
for software  now, the split is about 70% that want DVDs and 30% don't--would 
you say  that's true?

IGNPC: Yeah, I would say between 65 and 75  percent.

Rod Humble: Because it's all I want, I agree.  But there's a lot of machines 
out there that don't have DVD  drives.

Tim LeTourneau: Well, I would also say that, with  The Sims, the thing that 
we have, is that we have a much broader  demographic than a lot of the games 
that are coming out. Not only do we  have a broader demographic, a lot of that 
demographic is not terribly  computer-savvy. You know, they bought their system 
at Costco or Best Buy,  and they just bought it and stuck it on a desk, and 
they don't really even  know what their equipment is. So, what you don't want 
the user experience  to be is that they buy something and not be able to use 
it. We had that  with Sims 2, where there were a lot of people who bought the 
DVD  version, got it home, and couldn't use it in their system, because they  
thought that it just meant it had a DVD that went on their DVD  players.

IGNPC: I noticed that on the new boxes, EA is printing,  in very bold 
letters, "DVD" and "CD."

Tim LeTourneau:  And that partially came from The Sims 2, of us going back 
and  going, "Wow, our users are not as educated we even thought that they were, 
 
as to what they have on their desktop." Along that line, I suspect that in  a 
year's time, it won't be an issue. But it's still somewhat  experimental.

IGNPC: The sooner the better, I  think.

Rod Humble: I'm with you.

Tim  LeTourneau: The problem is that you still have to fill up that DVD  with 
content.

IGNPC: So have you guys slated a release date? Is  this going to be a Fall 
thing?

Barbara Gamlen (EA PR):  It's Fall, yeah--we don't have a firm release date  
yet.






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