Stacho Mudrak wrote: > Wookey wrote: > > MartinB had a suggestion, that scraps that connect within one file > (have common end wall points) - should be joined automatically. > Especially in the case, when you are redrawing already existing maps - > it would be very usefull and it would save you some time.
Yes, that seems very sensible, it would hardly ever be the wrong thing to do. Might be a bit confusing to new users (some join happen magically, others do not), but certainly for the big redrawing I have just done this would have saved quite a lot of time and fiddling about. > With the new 3D engine - there should be possibility to export also 2D > maps for 3D viewer. Having only coloured scrap outlines that are > interactivly zoomable and scrollable and generated very fast (no > metapost and PDFTeX needed) would be worth of it. > > The problem is, that new 3D engine is still only a future - I am not > sure when it will be ready for preliminary beta release. It does not > work now. > > But if you would like to - I can use survex 3d format also for 2D > output. You would write: > > export map -o map.3d > > and there will be centerline and walls shown as lines in this file. I > can label the wall points with scrap names, so you should be able to > preview your work easily. What do you think? If it is not too hard then that sounds really useful - let's try it. > I am just missing reload button in aven/xcaverot, but this I should > write to survex mailing list. Yes, I have wanted that many times too. Wookey
