+++ Martin Budaj [05-01-06 11:19 +0100]: [I wrote this a day or two ago and forgot to send it.]
>> Wookey wrote: > >>> > Line 81 in soundriver.th2 is a pillar, but I can't get it to be empty. >>> > There >>> > is an 'outline crosses itself' error in soundriver_pooh which I thought >>> > might be affecting it, but removing that scrap makes no difference, and >>> > neither does reversing the line. Why is this pillar broken? > >> >> In my file is line 81 only a segment of the wall - I can't imagine where >> the pillar should be... Sorry I don't mean line 81 I mean command list no 81 in map editor. >>> > Also there are a couple of places where there are 'gaps' in the grey >>> > background. The most obvious example is the large chamber in the middle is >>> > soundriver2_s2 (with lots of boulders). >> The separate scrap is the best solution. The other is to split the inner >> wall and set the 'outline in' option as displayed in the attached picture. >> >> The exact rule is that each line forming the outer border of the scrap has >> to have 'outline out' option (walls have this by default), each line >> forming inner pillars 'outline in' option, and all other lines (even walls >> lying inside of scrap) 'outline none' option. For all walls which >> shouldn't form the scrap border you have to set 'outline none' option. See >> the second attachment to see how to specify this. OK - another useful answer - that one might count as a 'tip and trick'. (we could write a lot of tips and tricks about scraps - where to split them, how big to make them, to do a check build after adding an area, not to make control points too close to the end lines and so on). Wookey -- Aleph One Ltd, Bottisham, CAMBRIDGE, CB5 9BA, UK Tel +44 (0) 1223 811679 work: http://www.aleph1.co.uk/ play: http://www.chaos.org.uk/~wookey/
