On 06-09-23 07:20 +0200, Stacho Mudrak wrote: > Wookey wrote: > > I very much like the 3d map output into survex .3d format. However it > > does seem to have a problem at joins. It all looks lovely in plan > > view, but as soon as you look sideways you will see that there is > > often a vertical offset in the lines at the join. > > Yes, but doing it correctly is really a great problem. Currently, we > process joins in 2D, and even there it does not work very well :( If you > do not draw sketches in scale, therion is not able to morph scraps > correctly. Doing morphing in 3D would be nice, but to do it, we need to > redesign morphing codes completely. We have started to work on this, but > it will definitely take some time.
OK. fair enough. > In the near future, I would like to finish new 3D viewer (this has > priority #1), then we would like to add support of geographical > coordinate systems (UTM and others) directly in therion and then, we can > start improving morphing functions. I agree with your priority ordering. > > See http://wookware.org/mulu/MuluWalls.3d, then look at it on a bit of > > a tilt. > > BTW, do you present also these 3D's, that you want them to look > smoother? I am wondering :) I need smooth joins in 3D just for model > generation. I have not yet presented them, no, but that is partly because they only look good from directly above. BTW on a related matter I tried to export a model to vrml and 3dmf and found that I could not find anything that actually worked. The mview viewer segfaulted, the openvrml viewer didn't seem to be suitable for an object (as opposed to a world). I couldn't build the viewer for 3dmf. I will trya bit harder and report more if I really can't get it to go. Wookey -- Aleph One Ltd, Bottisham, CAMBRIDGE, CB5 9BA, UK Tel +44 (0) 1223 811679 work: http://www.aleph1.co.uk/ play: http://wookware.org/
