Hi Martin, I have tried it with two caves so far and I found out that I would be much faster if I converted the whole cave in one go.
Dividing the svg cave map is not the problem, but putting the layers together for each single scrap is painful. E.g. if you wanted to do this for a 2 km long cave and your scrap limit is 100 m you would have to do the conversion 20 times for 5-10 layers which means ending up with 100 - 200 single conversions - very cumbersome. Think about alpine karst regions where you want to convert a whole bunch of longer caves to enjoy the dynamic cave map advantages of Therion. Definitely, automation of this process would be a good thing. Generating a 2 km long "super scrap" and breaking it up into smaller 100 - 200 m scraps automatically should be doable using the right script. Juergen Zitat von Martin Sluka <martinsluka at mac.com>: > > On 29.8.2007, at 17:15, Juergen Bohnert wrote: > >> That we did both the same svg import thing is not a problem - I will >> further improve my script, to automatically import svg files of large >> caves - which is my main interest. > > It is tricky job for a good plain text editor :) > > Isn't more simply to divide the original vector drawing manually in > vector editing program and import it part by part? Anything you need in > therion is add one .th file with inputs and joins. You may have each > scrap in separate .th2 file. > > Martin
