But if I understand correctly, the rope would be a line, so you would have to - and be able to - specify it the usual way with control points and curves... The tricky point is for portions where you wish to constraint it to be a vertical segment, unaffected by distorsions of the scrap.
Eric. Wookey wrote: > On 2007-12-14 12:43 +0100, Stacho Mudrak wrote: > >> The metapost code of line symbol for this (line with black dots at rigging >> points) is already prepared I think. All that needs to be done is to add >> "line >> rope" symbol main code. We will try to implement it ASAP. >> > > Excellent, but don't forget some mechanism for 'spike' and 'thread' as > well as 'bolt', and deviations. Obviously blob+line is a lot better > than nothing but to a useful rigging guide needs the above details too > IMHO. > > And then there is traverse lines. Will the existing code do a catenary > hang between points? And for an implmentation that would actually work > in practice some mechanism to have the rope not hang 'through' rocks > and floors is needed - that could be trickier... > > Wookey >
