Hello Stacho, thanks for your answer. Now I reduced the overlay image to 5000x5000 pixel. Still bigger than the 4096 but as I don't know GL_MAX_TEXTURE_SIZE it will be rescaled anyhow. File size is also smaller and it loads significantly faster.
The question arose as I have access to a workstation with a quite good grafics card and if it would be possibe to use the full resolution... Anyhow the model looks nice now. I have another strange problem: the model gets loaded without surface texture (only gray height field) when I open the lox file on my external hard disk or from C:\temp. On the "desktop" it shows correct. Any idea? Best regards Wolfgang Am 27.04.2010 13:49, schrieb Stacho Mudrak: > Hi Wolfgang, > > texture image size is limited by your hardware (GL_MAX_TEXTURE_SIZE variable > returned by OpenGL) or 4096x4096 max. But if your input image is larger, it is > scaled down. There is no limit on elevation model, but with some high density, > there may be performance problems. > > Best regards, S. > > Quoting Wolfgang Zillig<wolfgang.zillig at web.de>: > > >> Hi, >> >> I once read somewhere that the overlay size is limited. Can anyone tell >> me where this limit is and where it could be changed (is it hard coded >> or hidden in a ini-file)? Is there something similar for the elevation >> model? >> >> Many thanks >> Wolfgang >> _______________________________________________ >> Therion mailing list >> Therion at speleo.sk >> http://mailman.speleo.sk/mailman/listinfo/therion >> >> > > _______________________________________________ > Therion mailing list > Therion at speleo.sk > http://mailman.speleo.sk/mailman/listinfo/therion >
