Question one: I am working on a map of a cave which has a maze section. I would like to compile the map so that the bottom level is connected to the rest of the cave while the top level is offset to one side. How is that done? Yes, the top level is in two scraps of its own
Question two: The same cave has a pit entrance perhaps 15 meters deep. I have a cross section of the pit with several survey points on it. Is there a way to make Therion automatically scale the cross-section based on the survey points rather than a scale line? When I use a scale line, the cross section comes out too big. I've had to fudge the scale to get it to draw approximately correct. Question three: Some of the area symbols seem to be a bit light in their coverage. I have several areas defined as "clay" or "pebbles", but when drawn on the map there is maybe one or two dots in the area. Is there a way to increase the density? Thanks - Bill Gee
