Not yet, fixing other bugs, but in this case, I will have a look tomorrow - currently I am on a business trip :( Is aven working on this machine?
Best regards, S. On 9 November 2011 08:15, Andrew Atkinson <andrew at wotcc.org.uk> wrote: > Stacho, Wookey, or anyone else > > have you had a chance to have a look at this? I am running a course on on > the first w/e of December, and it would not be good to be unable to show off > the 3d models that are produced. > > thanks > > Andrew > > On 24/10/11 19:25, Stacho Mudrak wrote: >> >> Dear Andrew, >> >> I am sorry for the late answer, I have also upgraded my computer and I >> have not yet installed my "therion development environment" :( >> >> Just a question, if you just run loch without opening any file, are >> you able to rotate the "red cube" ? >> >> Unfortunatelly, it does not check OpenGL error codes when calling >> OpenGL functions, I will try to add it to see, what is going wrong, >> when I will reinstall all the stuff on my new computer. >> >> Best regards, S. >> >> On 20 October 2011 17:55, Andrew Atkinson<andrew at wotcc.org.uk> Â wrote: >>> >>> Hello all >>> >>> I started on this problem before the summer, but then I went away for a >>> few >>> weeks. But I am working on surveys again so I could really do with loch. >>> (One plus from before the summer is that aven is upgraded to 1.2.2 and >>> that >>> now works again, so I am not completely blind) >>> >>> So trying to open a lox or 3d file in loch just gives a blank screen >>> (grey >>> to go with the border) >>> Runing it from terminal does the same with no errors. >>> >>> Below is the useful information that aven gives you when you look at help >>> >>> >>> Andrew >>> >>> Linux 3.0.0-1-amd64 x86_64 >>> wxWidgets 2.8.10 (GTK+>= 2.6) >>> Display Depth: 24 bpp (colour) >>> OpenGL 2.1.2 NVIDIA 275.28 >>> NVIDIA Corporation >>> GeForce 7300 GS/PCI/SSE2 >>> GLX 1.4 >>> R8G8B8 >>> Max Texture size: 4096x4096 >>> Max Viewport size: 4096x4096 >>> Smooth Point Size 1.000-63.375 (granularity 0.125) >>> Aliased point size 1.000-63.000 >>> Double buffered: true >>> GL_ARB_color_buffer_float GL_ARB_copy_buffer GL_ARB_depth_clamp >>> GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_ES2_compatibility >>> GL_ARB_explicit_attrib_location GL_ARB_fragment_program >>> GL_ARB_fragment_program_shadow GL_ARB_fragment_shader >>> GL_ARB_framebuffer_object GL_ARB_half_float_pixel >>> GL_ARB_half_float_vertex >>> GL_ARB_imaging GL_ARB_map_buffer_range GL_ARB_multisample >>> GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 >>> GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite >>> GL_ARB_provoking_vertex GL_ARB_robustness GL_ARB_sampler_objects >>> GL_ARB_separate_shader_objects GL_ARB_shader_objects >>> GL_ARB_shading_language_100 GL_ARB_shading_language_include GL_ARB_shadow >>> GL_ARB_texture_border_clamp GL_ARB_texture_compression >>> GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine >>> GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float >>> GL_ARB_texture_mirrored_repeat GL_ARB_texture_non_power_of_two >>> GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_swizzle >>> GL_ARB_timer_query GL_ARB_transpose_matrix GL_ARB_vertex_array_bgra >>> GL_ARB_vertex_array_object GL_ARB_vertex_buffer_object >>> GL_ARB_vertex_program >>> GL_ARB_vertex_shader GL_ARB_window_pos GL_ATI_draw_buffers >>> GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc >>> GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color >>> GL_EXT_blend_equation_separate GL_EXT_blend_func_separate >>> GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array >>> GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access >>> GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit >>> GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object >>> GL_EXT_gpu_program_parameters GL_EXT_multi_draw_arrays >>> GL_EXT_packed_depth_stencil GL_EXT_packed_pixels >>> GL_EXT_pixel_buffer_object >>> GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal >>> GL_EXT_secondary_color GL_EXT_separate_shader_objects >>> GL_EXT_separate_specular_color GL_EXT_shadow_funcs >>> GL_EXT_stencil_two_side >>> GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_compression_dxt1 >>> GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map >>> GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine >>> GL_EXT_texture_env_dot3 >>> GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 >>> GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp >>> GL_EXT_texture_object GL_EXT_texture_sRGB GL_EXT_texture_swizzle >>> GL_EXT_timer_query GL_EXT_vertex_array GL_EXT_vertex_array_bgra >>> GL_EXT_x11_sync_object GL_IBM_rasterpos_clip >>> GL_IBM_texture_mirrored_repeat >>> GL_KTX_buffer_region GL_NV_alpha_test GL_NV_blend_minmax >>> GL_NV_blend_square >>> GL_NV_complex_primitives GL_NV_copy_depth_to_color GL_NV_depth_clamp >>> GL_NV_fbo_color_attachments GL_NV_fence GL_NV_float_buffer >>> GL_NV_fog_distance GL_NV_fragdepth GL_NV_fragment_program >>> GL_NV_fragment_program_option GL_NV_fragment_program2 >>> GL_NV_framebuffer_multisample_coverage GL_NV_half_float >>> GL_NV_light_max_exponent GL_NV_multisample_filter_hint >>> GL_NV_occlusion_query >>> GL_NV_packed_depth_stencil GL_NV_pixel_data_range GL_NV_point_sprite >>> GL_NV_primitive_restart GL_NV_register_combiners >>> GL_NV_register_combiners2 >>> GL_NV_texgen_reflection GL_NV_texture_barrier >>> GL_NV_texture_compression_vtc >>> GL_NV_texture_env_combine4 GL_NV_texture_expand_normal >>> GL_NV_texture_lod_clamp GL_NV_texture_rectangle GL_NV_texture_shader >>> GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_vertex_array_range >>> GL_NV_vertex_array_range2 GL_NV_vertex_program GL_NV_vertex_program1_1 >>> GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 >>> GL_NVX_conditional_render GL_OES_depth24 GL_OES_depth32 >>> GL_OES_depth_texture >>> GL_OES_element_index_uint GL_OES_fbo_render_mipmap >>> GL_OES_get_program_binary >>> GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_rgb8_rgba8 >>> GL_OES_standard_derivatives GL_OES_texture_3D GL_OES_texture_float >>> GL_OES_texture_float_linear GL_OES_texture_half_float >>> GL_OES_texture_half_float_linear GL_OES_texture_npot >>> GL_OES_vertex_array_object GL_OES_vertex_half_float >>> GL_SGIS_generate_mipmap >>> GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow >>> GL_SUN_slice_accum >>> _______________________________________________ >>> Therion mailing list >>> Therion at speleo.sk >>> http://mailman.speleo.sk/mailman/listinfo/therion >>> >> _______________________________________________ >> Therion mailing list >> Therion at speleo.sk >> http://mailman.speleo.sk/mailman/listinfo/therion >> > _______________________________________________ > Therion mailing list > Therion at speleo.sk > http://mailman.speleo.sk/mailman/listinfo/therion >
