Hey, I'm the primary developer for Cavewhere. I though I would chime in. Cavewhere is open source, under the GPL, although I think I need to actually upload that bit (tonight). It's currently on github, as mentioned on a previous post. It currently runs under, Windows, Mac, and Ubuntu Linux. Since most linux users are complete computers nerds, they get the fun job of compiling it themselves. Although my friend, Jon L is creating a debian installer. I need to check with him on the status of that.
Cavewhere only currently produces centerlines from survex and compass imports. We do have plans to generate walls from LRUDs. It's just not a high priority because 5 other software projects (survex, compass, walls, breakout, therion) already do it. I do have 5km cave in therion that I'll probably want to imported into cavewhere some day. That feature isn't really on the horizon. I'll probably never support therion as a backend because it's simply to much work and there are better painting libraries out there. That being said there's no painting capabilities in Cavewhere. This could be added in the future since Qt support a very powerful painting engine call QGraphicsScene. Currently we're more focused on creating quick working maps from sketches. We're in the process of converting Cavewhere's sqlite / protobuf (binary format) into human readable json format call Metacave (https://github.com/jedwards1211/metacave). This will allow cavewhere files to play nicely with version control and humans... @Martin, I'm not sure why Cavewhere is a US only app? I've used on China expos ;). If any of you have some helpful hints you can post them on cavewhere's bug tracker or email me directly. Also I apologize in advance for fragmenting the cave software space even more! This is just a fun side project of mine, and you don't have to use it. BTW, we do use survex for loop closure, so no worries there. :D Wahoo! Phi|ip
