Hello Marco, The 'map-fg' layout command instructs therion to color scraps based on the (I believe) average value of station altitudes in a given scrap. A scrap will have one color, but neighboring scraps will differ if their average altitude differs. Perhaps this functionality will suit your needs.
Best regards, Jonny --- Please excuse my brevity, I am responding from my phone. On Jun 28, 2016 09:17, "Marco Menchise" <marco.menchise at gmail.com> wrote: > Hello. > > I like to have cave maps colored by altitude. I think color is an > important piece of information, especially in plant layouts. > > As far as I know, Therion is able to color on scrap basis only. Because I > also like to have the same color in the same piece of cave either in > elevation and plant map, I usually split scraps at the same borders in both > projections. > > This is quite cumbersome and time consuming. Also, there's no practical > way to do such a split when trying to draw on a touch screen while hanging > up from a rope.. > > So I'm proposing a solution: is it possible to split scraps offline based > on altitude? I'm thinking about a script which takes a (series of) .th2 > file as its input, and generates another .th2 file containing no scraps > deeper than, say, M meters. Scraps with stations whose vertical distance > exceeds M should be split in two or more scraps. Areas, lines and other > symbols should be connected (if possible) across scraps. > > Using a script like that, one could push M around to zero and get a cave > filled with something like a color gradient, which could be wonderful. > > Is that a crazy idea? ;-) > > Marco > > > > > > > > > > > _______________________________________________ > Therion mailing list > Therion at speleo.sk > http://mailman.speleo.sk/mailman/listinfo/therion > > -------------- next part -------------- An HTML attachment was scrubbed... URL: <http://mailman.speleo.sk/pipermail/therion/attachments/20160628/df0276a4/attachment.html>
