Is there any layout option we can activate, so therion ignores map ordering alltogether and always just uses average scrap height?
> Am 12.12.2019 um 23:46 schrieb Tarquin Wilton-Jones via Therion > <therion@speleo.sk>: > > Alastair, > >> I need to know how therion decides which passages to put above and below >> others. > > I have not yet looked into your specific setup, but this is the general > case: > > If you are *not* using "map-endmap" to define a map, or if you are > selecting multiple objects in a dataset with several "select" commands > rather than using a map, then Therion uses the average height of the > stations in the scraps to determine the heights of each scrap, and > stacks them accordingly. > > If a scrap contains stations with altitudes 1m, 5m, and 15m, the average > height of the scrap will be 7m. The scrap will be placed above scraps > with average heights lower than that, even if the other scrap has two > stations at 6 metres, passing over the first scrap's 1m altitude > station. (It checks the averages, not the specific locations where the > scraps cross each other.) > > If you are using maps, then by default, a map of scraps will be placed > with the scraps at the same stacking height as each other (so the > passage fills are rendered overlapping, and the features like walls are > all rendered on top of all the scraps at once). You use "break" to > separate the rendering layers. > > map map1 > scrap1 > scrap2 > break > scrap3 > scrap4 > endmap > > scrap1 and scrap2 get rendered at the same time, at the same stacking > level as each other. scrap3 and scrap4 get rendered at the same time, at > the same stacking level as each other. scrap1 and scrap2 get stacked and > layered *above* scrap3 and scrap4. > > When you have a map of maps, a "break" is implied between the maps. > > map outermap > map1 > map2 > map3 > endmap > > The scraps in map1 are stacked/layered above the scraps in map2, and > those in map2 are stacked/layered above map3. > > You seem to be using maps, so you will be seeing this automatic breaking > between maps. > > If the scraps within a map are layered in the wrong order, change your > ordering of scraps within the map to put them in the right order, and > put "break" where needed to separate them into layers. > > If the scraps within a map-of-maps are layered in the wrong order, > change your ordering of maps within the outer map to put the top layers > first. > > Complicated setups can arise in some cases; If you have scraps within a > map (eg. "mapxyz") where some are supposed to pass above, and some > below, a scrap within another map (eg. "mapothr"), then you need to > split your "mapxyz" map into two maps, one with the "above" scraps, and > one with the "below" scraps, and then you need to include those two maps > separately in the parent map, with the interleaved "mapothr" map between > them. > > I guess some of this might be stuff you already know, but maybe it will > explain what you are seeing at least. > > Tarquin > _______________________________________________ > Therion mailing list > Therion@speleo.sk > https://mailman.speleo.sk/listinfo/therion _______________________________________________ Therion mailing list Therion@speleo.sk https://mailman.speleo.sk/listinfo/therion