Thanks for the replies. Axel's line sounds a lot like my arrow. It was my 
preference.Shading scraps is not impossible for simpler cases. A pain for 
complex ones like this. The biggest issue is you can't then colour by altitude, 
which is a major limitation.But being able to shade scraps differently based on 
an attr would be amazing. Say 50% opacity for attr minor.I could do a a_u_major 
with some prominent shading., which would allow darkening of part of a scrap.
-------- Original message --------From: Andrew Atkinson <[email protected]> 
Date: 13/06/2021  09:47  (GMT+00:00) To: Tarquin Wilton-Jones via Therion 
<[email protected]>, Therion <[email protected]> Subject: Re: [Therion] Main 
route through a cave Not tried this myself  and it would not be ideal. Could 
you use carefully selected scraps and maps then use colour to make the main 
route obvious. Could either be subtle or very distinct. Also would allow easy 
turning off if all the side passages, so an extract of just the main route 
could be published.No idea how hard this is to do in practice.Andrew-- Sent 
with K-9 MailOn 13 June 2021 08:49:44 BST, Tarquin Wilton-Jones via Therion 
<[email protected]> wrote:>Hi folks,>>I am surveying a cave that could be best 
described as an insanity of>hidden routes.>>When you go through the cave, it 
feels easy. You follow the obvious route.>>When drawing up the survey, there 
are loads of alternative routes all>crossing over each other and hiding 
underneath the floor. This means>that the survey is harder to navigate than the 
cave itself.>>I was wondering what the general ideas were that people use 
to>counteract this situation. These are what I could come up with:>>1. Fail to 
draw all the passages (GAH!).>>2. Draw the walls of the main route with 
different line types? like>subtype "underlying" and "overlying" instead of 
regular walls (useless>if you are trying to use "subtype blocks" which is my 
specific problem;>the passage is a mess of boulders and ceiling steps creating 
false walls).>>3. Arrows.>>But does anyone have a dedicated, better approach? 
Some way of shading>the main route differently? A dedicated 
symbol?>>Cheers,>>Tarquin>_______________________________________________>Therion
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