Thanks a lot for these examples and explanation. Now I got it to work. :-) (you never stop learning about Therion...)
This last article from Marco is realy worth a read. Great stuff! cheers, Torsten > Tarquin Wilton-Jones via Therion <[email protected]> hat am 28.06.2021 10:17 > geschrieben: > > > > You are right. It could be very useful in simple passages. But in your > > case I’ll divide sketch to three pieces first and try to use “extra” > > points when LRUD are available. > > Ah yes, doing it as separate scraps is a lot less messy. Though in the > end you then probably have to keep using multiple scraps, even if the > idea was to warp it into a nice shape so you can draw it up as a single > scrap. > > I tested out the "sketch-warp" option (that goes directly in the > .thconfig file, not inside the layout). "plaquette" gave a very good > resulting shape for my demo case (and was really fast!), but made the > lines jagged and hard to see. "linear" preserved the sketch best but > caused more distortion. "point" took forever, but the result was > absolutely excellent. It is interesting to me that the default "line" > gave the worst result of all options. > > The Therion book does not mention "linear" or "point", and could do with > an update. I found more details on this very old tutorial: > http://marcocorvi.altervista.org/caving/tbe/m_04/m_045.htm > > Torsten, that article is a treasure trove for you! > > > Note: You may change order of morphed sketches and xvi with splay shots, > > centreline and xvi mesh, switch visibility on/off, move them to exact > > coordinates in “Background sketches” part of Map editor. > > Are these documented anywhere? Specifically how to use the options. > > I can see the "point extra" options in the linked article above, but not > how to use the coordinates or visibility. > > Feeling like I must have missed something, since the Therion book > doesn't mention "background sketches" at all, and only describes setting > <x> and <y> coordinates for the scrap's -sketch option. I am guessing > that x/y lets you offset the sketch to a more useful location relative > to your stations (though I have no idea why you would need to). > _______________________________________________ > Therion mailing list > [email protected] > https://mailman.speleo.sk/listinfo/therion _______________________________________________ Therion mailing list [email protected] https://mailman.speleo.sk/listinfo/therion
