Nice, it looks really promising. Things like running on any platform out of the box, multiple object selection and freehand drawing could simplify life a lot.
Looking forward to try it out, S. On Sat, Jan 15, 2022, 21:20 Martin Budaj <[email protected]> wrote: > Wow, the demo is really impressive! It would be great if you could > join our next developers' online meeting (not scheduled yet). > > Cheers, > Martin > > On Sat, Jan 15, 2022 at 3:40 PM Csongor Zih <[email protected]> > wrote: > > > > Hi everyone! > > > > > > I'm a university student and I decided to try and make an XTherion > replacement as a short term project. I have seen the activity here around > making a new version of XTherion that would overhaul the current workflow > of Therion projects. These proposals look exciting and great, but what I > focused on was just creating an editor for TH2 files, that only replaces > the map editor part of XTherion, and otherwise affects nothing about how > you use Therion. It is most similar to the TH2 importer and exporter for > Inkscape. > > > > > > Demo video: https://www.youtube.com/watch?v=kpogxtt_4TI > > > > This is only a feature showcase, the app is not ready to use yet, but > you can try it out. > > > > > > The editor was built from the base of a regular vector graphics editing > app, similarly to the Inkscape plugin. The whole app runs in a web browser, > it's written in JavaScript and TypeScript, and it should run on all modern > browsers. > > > > I have tried to set a very small scope for this project, this is why I > didn't try to create a complete vector graphics editor and used an existing > one. There is also no WYSIWYG editing, which would be hard to achieve > without reimplementing the whole of Therion (obviously outside the plans > for this project). The scope and functionality is significantly smaller > than the QTherion or Mapiah projects, and I would expect that this editor > would not be useful once these projects are in a usable state. The editor > also has less functionality than XTherion itself, which I see as a > trade-off between speed/friendliness and having complete control. One of > these is that in this editor all area objects are tied one-to-one with line > objects. This may not be how all people use areas, but it is easier to > understand and to show on screen, and it's how TopoDroid handles it. > > > > > > I think while this app is not everything you might want from an editor, > it has clear advantages over XTherion and is more streamlined than the > Inkscape plugins, and a lot closer to being complete than the Qt projects > currently in development. > > > > > > The project's name is currently wtherion (because it's web-based and > because of the other project names), but this may change. It's on GitHub > here: https://github.com/daem-on/wtherion > > > > > > Hope that this will be useful in the future and I look forward to your > feedback, > > > > Csongor > > > > _______________________________________________ > > Therion mailing list > > [email protected] > > https://mailman.speleo.sk/listinfo/therion > _______________________________________________ > Therion mailing list > [email protected] > https://mailman.speleo.sk/listinfo/therion >
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