> I think Tarquin’s explanation and approach, > https://therion.speleo.sk/wiki/mapconnectors, like the Therion Book > example only goes two levels deep, ie offset of offset. > > I have attempted to go three levels, offset of offset of offset, and the > map-connections that worked for two level suddenly flip to originate > from the main map.
There isn't an emoticon horrified enough to cope with how that made me feel! It was already complicated enough at 2 levels. In my current map, I do everything in just 2 levels though, because it made things cleaner for me. Outer map specifies the offset for each inner map, giving the location their arrow must start from (ie. what is the offset of the piece of cave the arrow starts from). Inside that is the offset of that piece of cave compared with the offset of the previous piece, which creates the arrow. Therefore there is only ever 2 levels of offset. It does mean that if you change 1 map's offset by 1 metre, you must also update the offset for every map down the chain. But it was still easier than infinitely nesting maps (17 offset levels deep!). But I just tested it done with multiple levels, and my offset arrows still work, so I cannot reproduce the behaviour you described. It is always the inner-most offset (so to speak) that creates the arrow. At least with my stuff - you doubtless have much more complex stuff than me. _______________________________________________ Therion mailing list [email protected] https://mailman.speleo.sk/listinfo/therion
