Thanks for the help. The thirft community seems to be pretty helpful. However I want to stress everyone's attention on the fact that Thrift's documentation is hard to access and not well structured. As new users come around the mailing lists will get bloated with the same basic questions which everyone would have. I am not pretty sure what the hierarchy in the community is and who should initiate such an activity but I believe that the following should be done:
1) The mailing list archive should be searchable. Starting a forum might be even a better idea since it can structure the topics in sections. 2) The different libraries, their pros and cons and their api should be described in the wiki. I think the wiki format is best for this purpose so that the community can easily edit errors and improvements as they appear. On Tue, Apr 28, 2009 at 9:29 PM, Joel Meyer <[email protected]> wrote: > > There was a thread called "Using thrift as part of a game network protocol" > that dealt with a similar issue: > > Thread start (in March): > http://mail-archives.apache.org/mod_mbox/incubator-thrift-user/200903.mbox/%[email protected]%3e > > Thread continue (in April): > http://mail-archives.apache.org/mod_mbox/incubator-thrift-user/200904.mbox/%[email protected]%3e > > In short (and it's nowhere near being a 'best practice') you could achieve > this using all 'oneway void' messages if you're willing to move the blocking > from the protocol layer into your application layer (or design your app to > use async calls). > > Hope that helps, > Joel >
