TidBITS#855/13-Nov-06
=====================
  Issue link: <http://db.tidbits.com/issue/855>

  This week's big Apple news is... the launch of Microsoft's Zune
  music player? Although the new device doesn't even work with Macs,
  the Zune is likely to affect Apple's iPod business. Glenn Fleishman
  looks at the Zune's features and some early reactions from the
  press, and then editor-at-large Geoff Duncan discusses how Microsoft
  abandoned its own PlaysForSure model, as well as the significance of
  the company's deal to pay Universal Music a percentage of each Zune
  sale (and why artists probably won't see any of that money). In
  other news, we note the releases of new MacBooks containing the Core
  2 Duo processor, an archive CD from MacTech, Yojimbo 1.3, The
  Missing Sync for Windows Mobile 3.0, and 1Passwd 2.0. Lastly, Adam
  notes a change in how we use dates in TidBITS, and points out our
  borderline insane alter egos at Crazy Apple Rumors Site.

Articles
    MacBook Gains Core 2 Duo Processor
    Yojimbo 1.3 Adds Tagging
    Mark/Space Releases The Missing Sync for Windows Mobile 3.0
    TidBITS Week in CARS
    MacTech Creates Archive CD
    1Passwd Updated to Version 2.0
    DealBITS Drawing: PDFpen Winners
    Dates in TidBITS
    Zune Doom
    Of the Zune, DRM, and Universal Music
    Take Control News/13-Nov-06
    Hot Topics in TidBITS Talk/13-Nov-06


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MacBook Gains Core 2 Duo Processor
----------------------------------
  by Adam C. Engst <[EMAIL PROTECTED]>
  article link: <http://db.tidbits.com/article/8742>

  Apple announced a processor upgrade for its MacBook laptops that
  replaces the Intel Core Duo processor with the faster Core 2 Duo
  processor. Apple claims that the processor change provides the new
  MacBooks with up to 25 percent greater performance than their
  predecessors (see "MacBook Fills Out Laptop Line," 2006-05-22). The
  same three models are still available: a white 1.83 GHz MacBook for
  $1,100, and differently configured 2.0 GHz models in white ($1,300)
  and black ($1,500). The other changes - only in the 2.0 GHz models -
  are a doubling of the default RAM configuration to 1 GB and the
  addition of a double-layer SuperDrive. It's also now possible to
  order a MacBook with up to 200 GB of hard disk storage, though the
  200 GB drive is a slower 4200 RPM drive, whereas all the other
  drives spin at 5400 RPM. The new MacBooks are available immediately.

<http://www.apple.com/macbook/macbook.html>
<http://db.tidbits.com/article/8534>


Yojimbo 1.3 Adds Tagging
------------------------
  by Adam C. Engst <[EMAIL PROTECTED]>
  article link: <http://db.tidbits.com/article/8743>

  Bare Bones Software last week released Yojimbo 1.3, an update to
  their information organizer (see "Let Yojimbo Guard Your Information
  Castle," 2006-01-30). Version 1.3 of Yojimbo is most notable for its
  addition of tags, or user-defined keywords (of one or more words)
  that can be easily applied to any item in Yojimbo via the Quick
  Input Panel, the Inspector palette, the new Item Details bar, or
  AppleScript. Tagged items can then be located with searches or
  gathered together with Tag collections. Other changes include
  additional control over how Yojimbo accesses the Keychain, support
  for tables and lists in note items, and the capability to open links
  within Web archives in the background via Command-clicking. Yojimbo
  1.3 requires Mac OS X 10.4.3 or later and is a free update for all
  registered users. New copies cost $40, and a 30-day demo is
  available.

<http://www.barebones.com/products/yojimbo/>
<http://db.tidbits.com/article/8407>
<http://www.barebones.com/support/updates.shtml>
<http://www.barebones.com/products/yojimbo/demo.shtml>


Mark/Space Releases The Missing Sync for Windows Mobile 3.0
-----------------------------------------------------------
  by Jeff Carlson <[EMAIL PROTECTED]>
  article link: <http://db.tidbits.com/article/8744>

  A growing number of smartphones (cellular phones with PDA features)
  on the market these days are powered by Microsoft's Windows Mobile
  operating system, which doesn't interface with the Mac out of the
  box. Mark/Space last week released The Missing Sync for Windows
  Mobile 3.0 to address that shortfall. Like the company's counterpart
  for Palm OS-based devices, The Missing Sync for Windows Mobile
  synchronizes data on the mobile phone with iCal and Address Book or
  other applications that take advantage of Apple's Sync Services
  technology built into Mac OS X.

<http://www.markspace.com/missingsync_windowsmobile.php>
<http://www.markspace.com/missingsync_palmos.php>

  The latest version enables synchronization of files, folders, Safari
  bookmarks, and notes; improves iPhoto album and iTunes playlist
  synchronization; imports photos and movies shot using handhelds with
  built-in cameras; and supports Address Book contact photos. This
  version also works in conjunction with Bare Bones Software's Yojimbo
  1.3 to synchronize notes between Yojimbo and Windows Media devices.

<http://www.barebones.com/products/yojimbo/>

  The Missing Sync for Windows Mobile 3.0 requires Mac OS X 10.4.8 and
  costs $40 for a 28.9 MB download version, or $50 for the software on
  a CD. Upgrades from version 2.5 are free if purchased after
  2006-10-01; otherwise the upgrade price is $20.


TidBITS Week in CARS
--------------------
  by TidBITS Staff <[EMAIL PROTECTED]>
  article link: <http://db.tidbits.com/article/8745>

  Further cementing our status as the industry pundits best positioned
  to have our names used in fake quotes, Crazy Apple Rumors Site
  tapped TidBITS staffers not once, not twice, but three times last
  week - in a row! - while inventing expert commentary. On 06-Nov-06,
  TidBITS publisher and inveterate clubber Adam Engst suffered
  flashbacks to the mid-1990s dance scene for a piece on the new
  proof-of-concept Macarena virus. Then, on 07-Nov-06, in an election
  night special, TidBITS networking and political columnist Glenn
  Fleishman participated in a fake panel (with John Gruber and Shawn
  King) discussing what Apple would be like if Steve Jobs won
  re-election as CEO (which, as we all know now, was a foregone
  conclusion). Finally, Jeff Carlson, TidBITS managing editor and
  cultural commentator, mused on the fallout surrounding rumors of
  Justin Long being fired as the Mac in the "I'm a Mac" ad campaign,
  suggesting that without Long, he'd be forced to anthropomorphize his
  Mac as actress Jennifer Connolly (please promise not to tell his
  wife). Thanks to CARS editor in chief John Moltz for helping us say
  the kind of things we could never say in TidBITS, mostly because
  they're utterly fabricated and borderline insane. Keep up the good
  work, John.

<http://www.crazyapplerumors.com/?p=716>
<http://www.crazyapplerumors.com/?p=717>
<http://www.crazyapplerumors.com/?p=718>


MacTech Creates Archive CD
--------------------------
  by Adam C. Engst <[EMAIL PROTECTED]>
  article link: <http://db.tidbits.com/article/8746>

  Now here's an interesting project. MacTech Magazine has created a
  $50 CD containing the entire archives of the magazine (over 2,800
  articles from 1984 through September 2006), all 29 issues of Apple's
  programming journal develop, all 21 issues of FrameWorks (the
  newsletter of the Software FrameWorks Associate, previously the
  MacApp Developers Association), and more than 100 MB of royalty free
  source code from all three publications. It's all presented in a
  custom viewer application that provides simple browsing and quick
  Spotlight-based searching. What I find most interesting is that
  MacTech has apparently had the largest ever pre-order backlog for
  this CD - greater than for any other CD they've produced, despite
  the fact that most, if not all, of this information is available on
  MacTech's Web site for free. Clearly, there's something appealing
  about having so much information in a single place, accessible even
  without an Internet connection and in an interface that's dedicated
  for quick browsing and searching. Hmmm... perhaps we'll have to do a
  CD of the last 16 years of TidBITS content.

<http://www.mactech.com/cd/>


1Passwd Updated to Version 2.0
------------------------------
  by Joe Kissell <[EMAIL PROTECTED]>
  article link: <http://db.tidbits.com/article/8747>

  Last week Agile Web Solutions released 1Passwd 2.0, a major upgrade
  to the utility that helps manage passwords and uses a single set of
  data to fill forms in most Mac OS X Web browsers. The new version
  adds support for OmniWeb and DEVONagent, as well as a Secure Notes
  feature comparable to the one found in Apple's Keychain Assistant.
  This latter feature enables users to store securely any free-form
  data, such as serial numbers or confidential text snippets.

<http://1passwd.com/>

  The version 2.0 upgrade is free for registered users. Otherwise, the
  software costs $30; a free trial version is available. In addition,
  purchasers of "Take Control of Passwords in Mac OS X" receive a
  coupon for a $5 discount. The developer has stated that a free
  upgrade for Leopard compatibility will also be made available to all
  registered users after Mac OS X 10.5 ships.

<http://www.takecontrolbooks.com/passwords-macosx.html?14@@!pt=TB855>


DealBITS Drawing: PDFpen Winners
--------------------------------
  by Adam C. Engst <[EMAIL PROTECTED]>
  article link: <http://db.tidbits.com/article/8748>

  Congratulations to Clarence Ching of donobi.net, Percy Carrion of
  mac.com, and Steven Harris of nas.com, whose entries were chosen
  randomly in last week's DealBITS drawing and who received a copy of
  SmileOnMyMac's PDFpen, worth $49.95. Other entrants received a 20
  percent discount on PDFpen and PDFpenPro. Thanks again for entering
  this DealBITS drawing, and we hope you'll continue to participate in
  the future. Thanks to the 951 people who entered. Keep an eye out
  for future DealBITS drawings!

<http://db.tidbits.com/article/8733>
<http://www.smileonmymac.com/PDFpen/>


Dates in TidBITS
----------------
  by Adam C. Engst <[EMAIL PROTECTED]>
  article link: <http://db.tidbits.com/article/8749>

  I'm terribly sorry, but this article will neither improve your love
  life nor provide dried fruit for your morning oatmeal. Instead, I
  want to talk about the seemingly mundane topic of how we present
  dates in TidBITS, since it's something we've put a good bit of
  discussion into over the years, and it might prove useful for those
  of you who must also write dates in a consistent fashion.

  Back in 1990, when Tonya and I started TidBITS, we were relatively
  clueless Americans, probably in all sorts of ways, but certainly
  with regard to date formatting. We used the common U.S. date format
  of MM/DD/YY (that's a two-digit month, two-digit day, and two-digit
  year, separated by slashes) all over the place, since that's what
  we'd been taught in school. Gentle readers from around the world
  quickly informed us that such date formats were utterly confusing to
  many in other countries, who would expect that format to be the more
  logical DD/MM/YY (and we won't even get into the confusion that
  could result after 2001, when that two-digit year was no longer
  unambiguous).

  And thus it was that, likely on the trenchant suggestion of Ian
  Feldman, the guy from Sweden who created the setext format that we
  were to switch to in 1992, we changed our ways and began using a
  more explicable date format: DD-MMM-YY, where the month was a
  three-letter abbreviation: Jan, Feb, Mar, and so on.

  Alas, our Web archive does not provide evidence of our cluelessness,
  since at some point, we regularized all the dates to the new format,
  so even our very first issue (1990-04-16) now sports the better date
  format.

<http://db.tidbits.com/issue/1>

  Our next lesson from overseas came courtesy of our friends in
  Australia, who kindly informed us that the seasons were different in
  the southern hemisphere. Talking about how some product was to be
  released in the spring bugged them, since they had to perform mental
  gymnastics to determine what month that would likely be. As much as
  we aren't perturbed about requiring our readers to bring a few of
  the little gray cells into play when reading TidBITS, we'd rather
  have you paying attention to the content and not doing date math.
  Since then, we've tried hard to recast such dates into appropriately
  understandable alternatives. So instead of talking about how Leopard
  is slated to ship in late spring of 2007, we'll instead say that
  it's due out in the second quarter of 2007 or the middle of 2007.
  Every now and then, we'll still refer to a season, but only when
  we're talking about _our summer_, for instance, where the fact that
  it was hot and many people were on vacation is relevant to the
  discussion.

  And so it has gone for what is closing in on 17 years. We've found
  situations where our canonical date format doesn't work as well, and
  for those situations we've come up with alternatives that either
  read more smoothly or that are more logical. No one format is best
  in all situations, so here then are our house rules. There's no
  right or wrong here - these are merely what we prefer, and you're
  welcome to play by our rules if you like or merely pick and choose
  those that you most appreciate.


**Relative Dates Understood by Context** -- Most innocuous are those
  dates that are meant to be read entirely in the context of the fact
  that TidBITS is a weekly periodical. As such, if you're reading
  along in an article and you see something like "Apple last week
  announced that Mac OS X Leopard would provide full Windows
  compatibility..." you intuitively know that the announcement took
  place in the week preceding the current one. Of course, if you're
  reading such an article in our Web archive, you must glance up to
  the top of the page to determine the date on the issue. These dates
  aren't meant to be specific; they're just telling you that something
  happened recently, in the context of the publication date.


**Specific Dates Relative to the Current Year** -- Another form of
  relative date appears when we're talking about events that will
  happen on a particular day in a particular month, but with an
  assumed year. We use these dates mostly when the name of the day is
  important, and it's easy to assume the year, as in announcing what
  we're doing at Macworld Expo. "On Wednesday, January 10th, Adam will
  be dissecting iPhoto 7 in a session..." No one should have any
  trouble figuring out from context that the year is 2007 (since it's
  the Macworld Expo that will take place shortly after the article
  publication), but both the day of the week and the date are helpful
  pieces of information to convey for those recording events on a
  calendar. Adding the year is neither necessary nor helpful for
  anyone reading before the event, and the articles in which such
  dates are used are unlikely to be particularly interesting to anyone
  after the fact. (Those people can figure out the year from the
  article date if they so wish.)


**Specific Dates** -- Here's where our canonical format comes in. Many
  dates are specific by day, month, and year, but have no need to
  include the day of the week. Consider "Apple's upcoming 'Buy 1, Get
  1 Free' program for loyal Mac users will start on 01-Apr-07." (We
  leave it to the astute reader to determine when April Fools Day is
  each year.)

  Plus, we often need to specify date ranges, and writing out two full
  dates would be awkward in comparison. For instance, "The recall
  covers batteries sold between 15-Jan-03 and 01-Mar-05" is much
  shorter and more easily parsed than "The recall covers batteries
  sold between January 15th, 2003 and March 1st, 2005." In part, I
  believe that's because the short day-month-year of our format
  ensures that the two dates can be read together more easily than the
  longer month-day-year format that results from writing out the date.


**Month-specific Dates** -- Sometimes dates are specific only to the
  month and year, and although we have at times in the past used a
  truncated form of our canonical format (Feb-07, for example), we've
  more recently decided that the obvious alternative (February 2007)
  is more readable and only slightly less concise.

  Following the recommendation in the "Chicago Manual of Style," we do
  not include a comma between the month and the date. "Apple usually
  releases new Macs in time for the holiday buying season; look for a
  major announcement in September 2007."


**Financial Dates** -- Because we discuss Apple's financial results on
  a regular basis, we've found ourselves needing to use financial
  dates, which revolve around quarters of the year. (Unfortunately,
  fiscal quarters don't necessarily correspond to the actual quarters
  of the year, so Apple just finished its fourth fiscal quarter of
  2006 and is currently in its first fiscal quarter of 2007.) For
  running text, we prefer to write out the quarters, as in "For its
  fourth fiscal quarter of 2006, Apple reported record profits..."
  However, since it's often a good idea to put such dates in headlines
  too, where space is at a premium, we abbreviate the dates along the
  rules of the month-year format: "Apple Reports Record Profits for Q4
  2006".


**Article References** -- None of the above date formats have changed
  much, though I'm sure we've occasionally been inconsistent in our
  usage over the years. However, we've been including references to
  old articles in our Web archive. The problem with such references is
  that our lengthy history means that one referenced article might be
  1 year old and the next might be 8 years old. That's an important
  difference, and something we feel that readers should be aware of.
  For a very long time, then, we included the issue number along with
  the article title, as in "Remember when I wrote 'Apple Cracks Down
  on Google AdWords' in TidBITS-799?"

  It was a good idea, but a mediocre implementation, since although
  _we_ may have a sense of how the TidBITS issue number maps to rough
  dates, it's an unreasonable expectation for most readers. Do you
  know when TidBITS #799 was published? Didn't think so. So when we
  recently switched over to our new database system, we used the
  opportunity to change our article referencing style, appending our
  canonical date format to the reference so readers could place the
  referenced article in chronological context. (See "Apple Cracks Down
  on Google AdWords," 03-Oct-05.) It became easy to see exactly when
  this particular article was written.

  All was well and good for a while, but then the forces of logic on
  our staff, as represented by Matt Neuburg, raised the point that if
  the goal was to make it easy for readers to quickly place the
  article at a point in time, wouldn't it make more sense to use a
  different format that leads with the most relevant part of the date
  - the year - and then becomes more specific. In other words, why not
  use this format: (see "Apple Cracks Down on Google AdWords,"
  2005-10-03). That way, when reading, the first four digits
  immediately tell you if an article is relatively current because it
  was published this year, a bit old because it's from a year or two
  ago, or really old because it's from the 1990s. And if the article
  is current, the month and day then provide the additional
  information necessary to place it more specifically. Swapping the
  month abbreviation for the numeric month also helps in fixing
  chronological locations. You probably don't really care that
  something happened in October of a given year, just that it was
  toward the end of the year, as the numeric month makes clear.

  So, as of this issue, we'll be using this new date format for
  article references. As an aside, it isn't just a good idea, it's an
  international standard: ISO 8601. It isn't perhaps one of the most
  widely adopted of international standards, but for anyone working
  with date formats that need to be quickly parsed and sorted by
  computer, it's the best.

<http://en.wikipedia.org/wiki/ISO_8601>

  Now, you might be wondering why, if ISO 8601 dates are so logical
  and obvious, we don't use them everywhere. It comes back to what I
  said at the beginning about needing the date formats we use to be
  logical _and_ read smoothly. ISO 8601 dates are utterly logical,
  working from most to least significant values, and they work well
  for helping readers quickly fix a point in time with regard to
  article references, but they read horribly.

  A block of numbers in the middle of a paragraph is an obstacle to
  smooth reading for most people, and the fact that people seldom
  start with the year when speaking about a date makes parsing it into
  the flow of text even more difficult. I can't speak for other
  languages or countries, but at least in the United States, common
  usage is to say the month first, followed by the day, and to include
  the year only if it isn't obvious from context. Our canonical format
  doesn't follow this order, but because it abbreviates the month
  name, it's easier to read than an entirely numeric date.

  So for the record, and for anyone who needs to write dates
  consistently, that's how we do dates, and next week, I'll talk in
  even more depth about different ways of presenting time. Just
  kidding!


Zune Doom
---------
  by Glenn Fleishman <[EMAIL PROTECTED]>
  article link: <http://db.tidbits.com/article/8750>

  It's easy for me to sit here and write that no sensible person will
  purchase a Microsoft Zune music player. However, hear me out. I
  don't make that statement because the iPod is the apotheosis of
  portable music players, because I think Microsoft can't produce
  hardware, or because I'm an all-purpose Microsoft basher.

  Rather, Microsoft has made some particular choices that will irk
  buyers before they ever pick up a unit, or will drive those who are
  unaware of the limitations mildly crazy within days of purchase.

  The Zune will launch on 14-Nov-06, be available in three colors, and
  bear a 30 GB hard drive. It will cost $250, the same as a comparable
  iPod. Unlike the iPod, however, the Zune will include a Wi-Fi
  transceiver and an FM receiver that uses the supplied earbuds as an
  antenna.


**Why? Fie!** Here's the part that will set every iPod owner laughing.
  The Wi-Fi cannot be used to synchronize music, nor can it be used to
  connect to the Internet to download music. It can be used only in
  peer-to-peer connections with other Zune owners with whom you choose
  to exchange music. USB is the only way to synchronize music.

  In an article in today's New York Times, Microsoft's VP of
  Entertainment and Devices Bryan Lee is asked about the missing
  Internet download feature: "Would the Zune ever be able to connect
  to the Internet? Could someone walk into a Starbucks and use the
  connection there to download a song? Mr. Lee answered without
  hesitation: 'Probably, one day.'"

<http://www.nytimes.com/2006/11/13/technology/13zune.html>

  Also, let me add that music exchanged among Zunes will cease to play
  after three days or after it's been played three times. This
  includes music, podcasts, and other files that are specifically
  licensed for unlimited reproduction or trading, such as music
  distributed under a Creative Commons license that doesn't allow
  post-release encryption of the sort that Microsoft wraps around it
  for these transfers. The Zune software on the computer also doesn't
  offer any direct support for podcasts, including subscribing to
  them, although you can manually transfer them.

<http://www.medialoper.com/hot-topics/music/zunes-big-innovation-viral-drm/>

  Don't just listen to me, however, as you pull yourself up off the
  floor, since I haven't actually touched a Zune yet. How about the
  opinions of the two leading mainstream computer columnists, David
  Pogue of the New York Times and Walter Mossberg of the Wall Street
  Journal? They've had pre-release versions for testing, and they're
  not very complimentary.


**Mossberg Praises, Then Buries** -- Mossberg is the kinder of the
  two. He likes some of what the Zune offers and the iPod lacks, such
  as a built-in FM tuner, its larger screen, and the Wi-Fi music
  exchange feature. He also says the Zune correctly synchronizes music
  and other media files in a way that previous players using Microsoft
  technology did not. Mossberg even finds the interface easier to use
  in some respects than Apple's.

<http://ptech.wsj.com/archive/ptech-20061109.html>

  But that doesn't make up for a device that's "60% larger and 17%
  heavier than the comparable iPod," he notes, calling the design
  "rushed and incomplete." The battery life is poorer than the iPod's,
  too. The Zune's online store is much smaller than the iTunes Store,
  lacking TV shows, movies, and music videos, as well as audio books
  and podcasts.

  Mossberg heaps particular scorn on the purchasing model for the
  online store, which is the same as Microsoft uses for its Xbox Live
  Marketplace. Microsoft Points are pegged at 80 points to the dollar:
  $5 buys you 400 points, or 500 points costs $6.25. Mossberg was
  irritated that you have to buy buckets of points in at least $5
  increments; you can't just pay $0.99 via a credit card or other
  means to buy a $0.99 song, as you can with other stores. No, you
  have to pay $5 for 400 points and then use 79 points to purchase
  that song. I'm guessing Microsoft went with Points to tie in to an
  existing system that already supports worldwide purchase in local
  currency. The $15 per month subscription plan isn't being pushed,
  even though it's the gaping hole in Apple's music offerings.

<http://en.wikipedia.org/wiki/Xbox_Live_Marketplace>

  While he doesn't go into depth as to why the Wi-Fi features are a
  problem, Mossberg writes, "[T]he wireless music-sharing feature on
  the Zune is heavily compromised, in a way that is bound to annoy the
  very audience it is targeting."


**Pogue Slices and Dices** -- David Pogue, a known admirer of Apple
  products and the iPod series, takes out an entire array of flensing
  knives to do his work. He spoke to a Zune product manager who
  essentially said that PlaysForSure is broken, which is something
  people outside Microsoft - including Real Networks - have been
  saying for some time. Pogue quotes the Zune group's Scott Erickson
  saying, "PlaysForSure works for some people, but it's not as easy as
  the Zune." (For more on these restrictions, see Geoff Duncan's
  article, "Of the Zune, DRM, and Universal Music," elsewhere in this
  issue.)

<http://www.nytimes.com/2006/11/09/technology/09pogue.html>
<http://db.tidbits.com/article/8751>

  Pogue uncovers the Zune's fake scroll wheel, too, which isn't a
  scroll wheel at all: it's a round bezel that doesn't spin and isn't
  touch sensitive. Rather, it conceals four compass-point buttons.

  But let's get to the Wi-Fi features. Pogue's tests show that you can
  send a song to another Zune user in about 15 seconds, and a photo in
  two seconds; video cannot be sent. Pogue states that "it's just so
  weird that Zunes can connect only to each other. Who'd build a Wi-Fi
  device that can't connect to a wireless network - to sync with your
  PC, for example? Nor to an Internet hot spot, to download music
  directly?"

  Pogue also jumps up and down on the restrictions for music sharing.
  There's no way for you, as the owner or creator of a piece of music,
  to tag it to not expire after the three days or three plays.
  (Mossberg found in his pre-release version that some songs would
  stop after a few seconds or two plays, too, but Microsoft told him
  that's been fixed.)


**Will Zune Bomb?** Let me summarize. Zune players can't play
  PlaysForSure music that Windows owners already purchased. Music
  purchased for Zune won't play on any other device, despite
  Microsoft's long-stated criticism of that sort of policy. The Wi-Fi
  can't be used for synchronization or Internet downloads. Battery
  life is slightly worse than an iPod's. You cannot buy video content
  or audio books yet, and podcasts must be managed manually.

  Now tell me: Can the Zune kill the iPod, or even erode its market
  share?


Of the Zune, DRM, and Universal Music
-------------------------------------
  by Geoff Duncan <[EMAIL PROTECTED]>
  article link: <http://db.tidbits.com/article/8751>

  Microsoft's Zune portable media player goes on sale in the United
  States tomorrow, marking the company's first entry in a market
  dominated for five years (and counting) by Apple's now-iconic iPods.
  Although the Zune is a non-starter for Macintosh users - it doesn't
  work with a Mac - the Zune's introduction is notable on three
  levels. First and most obvious: Microsoft's vast resources and
  long-term tenacity may make the Zune the first credible challenger
  to the iPod. Second, the Zune represents an about-face for Microsoft
  in affirming the closed-garden, proprietary digital media business
  Apple first introduced with the iTunes Store. Third, the Zune
  introduces a new financial model to the digital industry, whereby
  music publisher Universal - and probably other labels, as well -
  will receive royalty payments for every Zune player sold.

<http://www.zune.net/>
<http://www.universalmusicgroup.com/News.aspx?NewsId=461>

  I'll leave punditry and prognostication about the success or failure
  of Microsoft's first Zune device to others; for a look at early
  reaction to the Zune, see Glenn Fleishman's article, "Zune Doom,"
  elsewhere in this issue. I'm mostly concerned with the latter two
  points: the Zune's online music and video store (and its digital
  rights management), and the revenue-sharing arrangement Microsoft
  has crafted with Universal Music Group.

<http://db.tidbits.com/article/8750>


**Of Gloom and DRM** -- For years, Microsoft and its partners have
  been arguing that Apple's iPod/iTunes model is flawed because it's a
  closed system. Apple protects tracks purchased via the iTunes Store
  from piracy with its FairPlay digital rights management technology;
  as a result, material purchased via iTunes can only be used with
  iTunes software or on an iPod, and cannot be transferred to
  non-Apple software or devices. (If you're willing to spare the
  platters, you can burn the music to disc and then re-rip them into
  iTunes as MP3 files; it's sufficiently annoying to discourage casual
  piracy.) So far, Apple has declined to license FairPlay to others,
  so if you buy a song from iTunes and want to play it on one of those
  cute little iRiver Clix players... well, you can't, even though you
  "own" the track.

  Since 2004, a good portion of the non-iPod camp has been toeing the
  line represented by Microsoft's PlaysForSure initiative, which
  guarantees PlaysForSure-branded music and devices are all
  compatible. If you buy protected songs from, say, Yahoo Music, they
  can be played alongside protected songs purchased from any other
  PlaysForSure-savvy seller. If you wanted to switch from a Creative
  Zen music player to a SanDisk Sansa, PlaysForSure would make sure
  your music would transfer neatly. Consumers wouldn't be tied to a
  single vendor for either their music players or their music
  purchases.

<http://www.playsforsure.com/>

  PlaysForSure is built upon the Windows Media platform - essentially
  Microsoft's equivalent to Apple's QuickTime. Windows Media includes
  its own digital rights management technology, which Microsoft
  happily licenses to others. As a result, hundreds of companies
  employ Windows Media DRM, while only one uses FairPlay: Apple.

  For all its touted benefits, however, the PlaysForSure platform
  hasn't lived up to its promise. Some users - particularly users of
  music subscription services  who move music to portable devices -
  have found their DRM licenses unexpectedly expiring, while others
  experience problems transferring music or synchronizing playlists.
  The variety of services and gizmos trying to use the PlaysForSure
  platform - and all their quirks and differences - creates havoc for
  developers trying to build simple and reliable PlaysForSure devices
  and software.

  Implementation issues aside, there is one other glaring fact: all
  the PlaysForSure services and devices _combined_ have failed to
  hinder Apple's iPod/iTunes juggernaut. Heck, the industry generally
  concedes that the second most-popular music service after iTunes -
  albeit a distant second - is eMusic, which offers music in
  unprotected MP3 format. Purchases from eMusic play fine on iPods and
  essentially any other digital music player, but, since MP3 offers no
  copy protection, the major music labels want nothing to do with
  eMusic.

<http://www.emusic.com/>


**The Zune Marketplace** -- As Microsoft pondered developing its own
  digital media players, it took a hard look at PlaysForSure and did
  something exceedingly rare: it threw in the towel. Microsoft's Zune
  is _not_ a PlaysForSure-compatible device; in fact, the Zune doesn't
  even support Microsoft's Windows Media digital rights management.
  Customers who purchased music through PlaysForSure-branded services
  - like Napster, Yahoo Music, AOL Music Now, MusicMatch, or even
  Microsoft's MSN Music or MTV-partnered Urge - cannot play that music
  on a Zune player. And, it should go without saying, the Zune doesn't
  support music or video purchased from iTunes.

  So how will Zune buyers get media onto their new device? They can
  rip music from their standard audio CDs and import _unprotected_
  music and video using the Zune software. However, Microsoft
  certainly wants Zune owners to get media from their new online Zune
  Marketplace.

  The Zune Marketplace will operate much like other online music
  stores, offering millions of tracks from major and independent music
  labels on an a la carte basis, along with album info and artist
  news. Microsoft will also offer a Zune Pass, which is an
  all-you-can-eat music subscription for $15 a month. Using a Zune
  Pass, users can download as much music as they like from the Zune
  Marketplace - and listen as often as they want - so long as their
  subscription remains current.

  The initial price for music tracks on the Zune Marketplace will be
  79 Microsoft Points. You may have heard of Microsoft Points if you
  have Microsoft's Xbox 360 video game console. In short, the system
  works like a pre-paid telephone calling card: Microsoft Points
  enable Microsoft to support online micro-transactions too small to
  be practical for credit cards, as well as avoid setting prices in
  individual currencies. Points are also redeemable for games, demos,
  and features at Microsoft's Xbox Live Marketplace, and Microsoft
  recently announced it will start offering selected movies and
  television shows to Xbox 360 owners via Xbox Live - some in high
  definition - beginning 22-Nov-06. Microsoft Points are
  non-refundable and currently non-transferable, but don't be
  surprised when Microsoft expands Microsoft Points into other areas
  of its online businesses, including user-to-user transactions.

<http://www.xbox.com/en-US/live/features/microsoftpoints.htm>
<http://www.xbox.com/en-US/live/marketplace/>
<http://www.microsoft.com/presspass/press/2006/nov06/11-06TVMovieDeliveryPR.mspx>

  Taken together, the Zune player and the Zune Marketplace will
  operate as a closed system astonishingly like Apple's iPod/iTunes
  combination. Microsoft's Zune platform can be seen as a validation
  of Apple's closed-garden approach to marketing digital media:
  clearly, even Microsoft believes that the only way to offer a
  seamless, feature-rich experience that can compete with Apple is to
  control both the hardware and the service, just like Apple. The
  decision can't sit very well with Microsoft's PlaysForSure platform
  partners: after all, they've  been trying to compete with the
  iPod/iTunes double-whammy for years, using tools even Microsoft
  feels are inadequate.

  An open question is _why_ Microsoft couldn't implement the Zune as a
  PlaysForSure device and service. Although there have been no
  official confirmations, the answer seems to be that Windows Media
  DRM wouldn't let the company implement Microsoft's vision of a
  future filled with Zune and Xbox devices, enabling at least these
  capabilities:

* Online sales and rentals of protected mainstream music, games, and
  video

* Time- and usage-limited user-to-user sharing of protected content

* Distribution and sales of protected user-generated content

  Windows Media DRM can (and does) handle the first point, but falls
  down on the second and third. For example, the Zune enables users to
  wirelessly share music they've purchased from the Zune Marketplace
  with other Zune users: recipients don't get just a 30-second preview
  clip, but the entire track at full audio quality, with the ability
  to play it three times over three days.

  (There's an interesting tangent to the Zune's wireless media
  sharing. The activity it encourages could be seen as within the
  realm of "fair use" permitted under U.S. copyright law; however,
  it's not something Windows Media DRM supports for protected media.
  So, an argument could be made that the Zune's DRM may infringe less
  on lawful uses of content than Windows Media DRM; see Adam's article
  "Why DRM Offends the Sensibilities," 2005-07-05, for more
  background.)

<http://db.tidbits.com/article/8013>

  Microsoft believes this sort of media sharing will be key to
  establishing a vibrant Zune user community. For commercial music,
  the Zune enables users to flag shared tracks they've received for
  later purchase via the Zune Marketplace. But that's just part of the
  user-community strategy: Microsoft eventually wants to create a
  milieu wherein owning a Zune device provides anywhere-you-go access
  to anything Zune users want to share - including commercial music,
  podcasts, pictures, garage-band demos, video, and games. If there
  are enough Zunes around (say, in a coffee shop or a school campus),
  just being a Zune owner may enable users to tap into - and socially
  connect over - a wealth of content favored and/or produced by local
  users.

  With its new digital rights management technology, media sharing
  capabilities, and existing micropayment-capable transaction system,
  Microsoft is looking beyond now-standard monolithic commercial
  digital media outlets like the iTunes Store. The company hopes to
  create a system where users can purchase or subscribe to content
  from major publishers and share both commercial and user-generated
  content amongst themselves. Furthermore, Microsoft wants to enable
  users to engage in peer-to-peer transactions independent of its own
  marketplaces, selling their own content or third party content
  through affiliates, incentive programs, and viral marketing
  initiatives.


**Universal Sufferage** -- Given the scope of Microsoft's Zune
  project, last week's announcement from Universal Music Group that
  Microsoft would be paying it a royalty on every Zune unit sold came
  as a surprise. The royalty is in addition to standard payments
  Microsoft will make to Universal for selling its music in the Zune
  Marketplace, and Universal is not granting Microsoft any special
  content or consideration as part of the deal. Universal is the
  largest of the "Big Four" music labels, commanding about one quarter
  of the world's music sales.

  According to Jeff Leeds in the New York Times, Universal will
  receive more than $1 of every Zune's $250 purchase price in exchange
  for licensing its music for sale through the Zune Marketplace.
  Microsoft plans to offer similar royalty arrangements to other
  participating music labels. As more music publishers nose up to the
  trough, it wouldn't be shocking to see $3 to $6 of each Zune's
  purchase price go directly into the pockets of music distributors.

<http://www.nytimes.com/2006/11/09/technology/09music.html>

  Universal says half the money it collects via the Zune royalty will
  go to its artists, presumably in proportion to the volume their
  music is distributed. (This means the lion's share of these funds
  will be allocated to top-selling acts; the leftovers might amount to
  fractions of pennies against artists' contractual debts and,
  therefore, never leave Universal's coffers. The other half will
  presumably flow directly to Universal without even a passing glance
  at artists.) Microsoft is positioning the deal as a win for music
  creators. Microsoft's VP of Entertainment and Devices Bryan Lee said
  in a statement, "We believe that the music consumer will appreciate
  knowing that when they buy a Zune device, they are helping to
  support their favorite artists."

  Don't be fooled: the deal is about money. Simply put, Universal put
  the screws to Microsoft and made the Redmond giant smile the whole
  time.

  There is precedent for hardware manufacturers paying music
  publishers royalties on the sale of systems. At the urging of the
  RIAA, the Audio Home Recording Act of 1992 amended U.S. copyright
  law to, among other things, impose royalties on "digital audio
  recording devices." In practice, the royalty applied to digital
  audio tape (DAT) recorders and blank digital media. The theory was
  that the capability to make perfect digital copies of music would
  reduce demand for commercial recordings, and artists and publishers
  deserved to be compensated for revenue lost to digital technology.
  DAT recorders never took off in the consumer marketplace (although
  they were embraced by audio professionals), but anyone who buys
  blank music CDs in the United States pays a portion of the sales
  price into a fund distributed to publishers, "interested parties,"
  and artists' organizations according to a rather lugubrious formula.
  In a rare defeat for the RIAA, a 1999 court ruling made iPods and
  other digital media players exempt from this royalty system; thank
  Diamond Multimedia for that one.

<http://www.copyright.gov/title17/92chap10.html#1001>
<http://caselaw.findlaw.com/scripts/getcase.pl?court=9th&navby=case&no=9856727>

  Of course, Microsoft's payments to Universal aren't being mandated
  by law: they're part of a business contract. Here's how that
  happened:

  For several years the music industry has watched its sales decline
  as the digital music revolution has taken off. Sales from music
  download services like the iTunes Store offer a new source of
  revenue, but as of 2005 they were just barely making up the
  difference. (The RIAA called 2005 a decline; the numbers read as a
  wash.) The music industry doesn't believe people are listening to
  less music - in fact, they're probably listening to _more_ music -
  and came to a conclusion: we're losing money to digital music
  piracy. So, the industry launched a campaign to shut down the
  original Napster, initiated legal action against other peer-to-peer
  file sharing services, filed thousands of lawsuits against
  individuals, and developed a frantic zeal for digital rights
  management technology.

<http://www.riaa.com/news/newsletter/pdf/2005yrEndStats.pdf>

  In early 2003, when Apple lobbied the major music publishers to sell
  music in the iTunes Store, it promoted the store partly as an
  experiment and partly as a way for the music industry to offer a
  legitimate digital alternative to music piracy. To their credit, the
  industry took a chance on the iTunes Store, but in some ways they
  haven't been thrilled with the results. After all, when these deals
  were made iPod sales weren't even worth breaking out on Apple's
  financial statements. In contrast, during its 2006 fiscal year Apple
  sold more than 39 million iPods for almost $7.7 billion in revenue.

  The music industry looks at those numbers and believes their content
  has been instrumental in creating a $7 billion a year business for
  Apple. Moreover, the industry reads research reports that say fewer
  than one in five iPod owners buy digital music regularly and that
  the average iPod contains a scant 20 songs purchased through iTunes.
  They conclude Apple's legitimate alternative to piracy isn't as
  effective as everyone had hoped.

<http://news.bbc.co.uk/2/hi/technology/5350258.stm>

  Since all the major music labels are public companies, the primary
  mission of their leadership is to maximize value to their
  shareholders. It's hard to convince investors and board members how
  that goal is met when presented with declining sales and the fact
  that they helped create a multi-billion-dollar industry for a
  charismatic California computer maker. Music labels began churning
  for business strategies which would bring more of that shiny digital
  music player money their way. Last year, they tried to force Apple
  to give up its $0.99-per-song model in favor of differential
  pricing, whereby hot new songs would carry higher prices and catalog
  music could be discounted. Since iTunes currently represents the
  vast majority of digital music sales, Apple was able to hold the
  labels to uniform pricing. Embittered, the labels put their noses
  back to their grindstones and watched Apple's iPod business continue
  to grow, waiting for their moment.

  And into this grist mill walks Microsoft with plans to launch Zune,
  a brand new vertically integrated music player and digital music
  store.

  It's easy to imagine music executives wringing their hands with
  undisguised glee. See, Microsoft doesn't control the market-leading
  digital music service - to date, its MSN Music and Urge offerings
  have barely been blips on the digital music radar - so the company
  can't realistically threaten the labels with dropping them from its
  online music offerings. There's also some bad blood between the four
  major labels and Microsoft: a year ago, Microsoft was reportedly
  planning a music subscription service but broke off negotiations,
  claiming labels' royalty demands were too high. And with Zune,
  Microsoft also wants to launch hardware devices: Apple has proven
  that the real money in an integrated digital music service is in the
  hardware sales, not the music sales.

  So Universal informed Microsoft it wanted a piece of the hardware
  action.

  Microsoft didn't cave immediately: both companies played down to the
  wire, weathering three months of negotiations only to reach an
  agreement a few days before Zune was due to hit the market. But the
  simple fact is that Microsoft could not afford to launch Zune
  without the world's largest music publisher, so negotiations likely
  centered on the nature of Universal's hardware royalty, not on
  whether Universal would get one.


**We'll Know Zune Enough** -- The implications of Universal's Zune
  royalty for Apple's music business are unclear, but will hinge on
  the Zune's success in the music marketplace.

  If the Zune proves to be yet another footnote to Apple's dominance
  of the digital music industry, Universal's hard-nosed negotiations
  with Microsoft will likely have no impact on Apple's business. If
  the Zune proves to be a legitimate competitor to Apple's iPod/iTunes
  combination, the music labels may be able to leverage the Zune's
  success to wring concessions out of Apple. These might come in the
  form of differential pricing in the iTunes Store, special promotions
  or marketing deals, or - if the Zune is a tremendous success - even
  a cut of the iPod's sales.


Take Control News/13-Nov-06
---------------------------
  by TidBITS Staff <[EMAIL PROTECTED]>
  article link: <http://db.tidbits.com/article/8752>

**Take Control Author Joe Kissell on TV** -- Joe has written over a
  dozen of the Take Control ebooks, so it's likely you've seen his
  face on our Web site or at the back of one of his ebooks. Now, if
  you live in the San Francisco Bay area, you can see him live on
  television. Tune in to CBS-5 at 7 PM on Tuesday, November 14th to
  watch "Eye on the Bay." Joe will be on for one segment in which
  he'll be talking about "Take Control of Thanksgiving Dinner," as
  well as about the San Francisco Food Bank, the worthy organization
  to which we are donating $1 from each copy of that ebook sold in
  November. The San Francisco Food Bank will be providing Thanksgiving
  meals for more than 42,000 individuals this year. To help them fight
  hunger, buy a book or go to www.sffoodbank.org.

<http://www.takecontrolbooks.com/thanksgiving.html?14@@!pt=TRK-0042-TB855-TCNEWS>
<http://www.sffoodbank.org/>


Hot Topics in TidBITS Talk/13-Nov-06
------------------------------------
  by TidBITS Staff <[EMAIL PROTECTED]>
  article link: <http://db.tidbits.com/article/8753>

**Filesystem metadata approaches** -- Why do some files of the same
  type open in one application by default and not another? Readers
  discuss file metadata from the Classic Mac OS to the present. (9
  messages)

<http://emperor.tidbits.com/TidBITS/Talk/1002/>


**Internet control for family iMac** -- Never underestimate the power
  of a teen to do what he wants on the computer. Parents compare
  techniques for encouraging responsible Internet usage, focused
  mainly on restricting hours of availability. (13 messages)

<http://emperor.tidbits.com/TidBITS/Talk/1003/>


**Improved scanner software** -- Now that a reader has a scanner
  capable of digitizing slides, what software will help ensure that
  he's capturing the highest image quality? (6 messages)

<http://emperor.tidbits.com/TidBITS/Talk/1004/>


**MacBook Gains Core 2 Duo Processor** -- The optional inclusion of a
  200 GB drive that runs at 4200 RPM in the most recent MacBooks makes
  people wonder if hard disk speed makes much difference. (3 messages)

<http://emperor.tidbits.com/TidBITS/Talk/1007/>


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