Riz

With a little work tiddlywiki community can develop this concept into a 
> charting library. There might be takers in the quantifiedself followers for 
> a programmable editor with a charting library.


Definitely.  But I made the mistake of posting it ina thread that isn't of 
interest.  I'm taking it and other tricks and aiming to the opposite of 
convention,  Convention is that svg's are looked at like other content, 
text and images-- something TW uses.  I'm making svg's that use TW and its 
features.  So the main "UI" is the svg and not TW-- like a map UI that 
utilizes TW's features and content to present everything in the map.  All 
toward the goal of having a full screen video game UI for TW-- everythng 
transcluded into the game UI all without using the sidebar.  I'm about to 
show Joshua a svg map that has navigation control and presentation of 
images and tifddlers in modals.

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