OK, here's some things that have been interesting to me for a while:

80s
Conway's Life, and particularly the result about self replication - as
I understood it from William Poundstone's book, Conway proved that the
rules of Life were sufficient for a self-replicating pattern to come
into being from a random field. I later got interested in other
cellular automata, and explored lots in ridiculously carefully written
ARM assembler code on the Acorn Archimedes. I was less interested in
the metaphysical result (the self replicating patterns are pretty
contrived), and more in the ease with which the illusion of rich,
natural looking processes could be done with a few very simple bits of
boolean logic.

Animation. I got involved in producing about 30 animations for BBC
childrens afternoon TV on my BBC Micro (and later for a couple of
Horizon programme). It was an astonishing gig to get so young (it came
about because of the books I'd written about the BBC Micro), and it
meant that I stayed up all night carefully crafting comedy animations
to fit into 12K of 6502 machine code, and then delivered them to the
TV studios the next morning, and got home in time to see them on TV
that afternoon. I was very lucky to be able to experiment with lots of
silly little things. I studied Disney (via books and still-frame VHS)
to understand how the animation tricks were done, but ended up
fascinated by their approach to story telling.

Godel, Escher, Bach - I got this book in 1981, and adored it, albeit
it took me a few years to get all the way through it. I loved Alice in
Wonderland as a child, too.

Fractals, complexity theory etc. We were all interested in this stuff, right?

90s
How to separate the presentation of a user interface from the
underlying data. This was before HTTP and the web, with Visual Basic
starting to shape my thoughts. I was fascinated by Hypercard (and
built a knock-off clone for Digithurst, a company making very early
and very expensive "truecolor" graphics cards for PCs in the late
'80s). It was then that I got interested in the value of a spartan
data model, and the way that user convention can be cheaper and more
effective than more and more programming.

Teams and organisations. It was in 1990, when I was 25, that I first
got a proper job, and starting working in an office one day a week (it
wasn't until I was 31 that I worked in an office full time). Like lots
of people in that situation, I was bewildered and baffled by the fusty
conventions of a business (they had secretaries, memos and
typewriters, and a newly installed email system). But, thrust right
into the middle of one, I became fascinated by the way that people
interact over a common purpose, and how they deal with the little
conflicts of purpose when they arise.

2000s
Tools. I became more explicitly interested in tools, and particularly
the concept of tools that require an investment to learn a handful of
new concepts (<7), but then in use, you find that those concepts
harmoniously fit together and recombine, to breed complexity in the
same way that the simple rules of Conway's life can breed such
complexity. I think of this in contrast to the goal of much web design
which aims to require no more investment of the user than does
ordering a book from Amazon.

Obviously, TiddlyWiki is a direct manifestation of that thinking: you
grasp tiddlers and links, tags, editting, shadow tiddlers and so on,
and then with those tools you can build all the amazing stuff we see
people doing with TiddlyWiki.

Best wishes

Jeremy

On Tue, Jan 26, 2010 at 5:43 PM, Alex Hough <[email protected]> wrote:
> Jeremy,
> Can you be drawn a bit more on fractals and self similarity? I think it
> would be beneficial to hear about some of the abstract motivations behind
> your creation. This way, TW fans perhaps could understand something at a
> more abstract level thus enabling them to solve some of the problems that
> FND identified associated with stymying deeper understanding.
> The everything is a tiddler - the pageTemplate, ViewTemplate, stylesheet -
> is to my mind kind of fractal. Each is similar but smaller to the previous
> but smaller.
> Neil,
> I wonder if in  knowledge management there are issues relating to fractals
> as well. I am thinking about Godel.
>
>
> Alex
> ps. new strapline : TiddlyWiki  a funky non-linear fractal knowledge
> management tool
>
> 2010/1/26 Jeremy Ruston <[email protected]>
>>
>> I really like Måns' comment:
>>
>> > Sometimes I see TiddlyWiki as an almost therapeutic tool -
>> > I think of an almost unmanagable problem - break it up into smaller
>> > pieces - make each piece work and put them together again - and I
>> > discover that the BIG problem already has been solved in the
>> > process... - it's magic... and one of the things I've learned from
>> > this group. (And I'm *not* using mptwGTD - whatever...)
>>
>> That's beautiful, I love the idea of TiddlyWiki as a productive
>> displacement activity.
>>
>> To answer Alex's earlier question about whether all my projects are
>> like this - firstly, I've never had the privilege of being involved
>> with anything like TiddlyWiki before, in the sense of being in the
>> middle of a community of actual people. Perhaps the closest thing is
>> the software teams I've managed over the years, at BTC, Dresdner, On
>> Board Info, Interactive1, and now, finally, Osmosoft. When I think of
>> those teams I suspect that I don't really see the commonality, because
>> it is likely to stem rather directly from my own behaviour/values
>> etc., which I'm kind of blind to. Anyhow, I adore working with other
>> people, and building and shaping a team is one of the exquisite
>> pleasures available to someone with my desire to build things.
>>
>> When I was a teenager I was kind of a hippy; I remember at 19 finally
>> figuring out to my own satisfaction what the purpose of life is - I
>> decided it was to love, and be loved. Which is possibly a bit naive
>> from some perspectives. Anyhow, you may be able to glean better
>> insights from this interview when I was 17:
>>
>> http://jermolene.com/2007/06/05/young-jerm/
>>
>> One further thought is that it feels very much to me as though this
>> version of TiddlyWiki is version "n" of a single product that I've
>> spent my life striving to design. I hope that we are all still
>> together in 20 years, putting the finishing touches to TiddlyWiki2030,
>> with support for millions of tiddlers, and some kind of funky zoomy
>> fractal visualisation that helps you perceive and shape connections
>> and links.
>>
>> Cheers
>>
>> Jeremy
>>
>> --
>> Jeremy Ruston
>> mailto:[email protected]
>> http://www.tiddlywiki.com
>>
>> --
>> You received this message because you are subscribed to the Google Groups
>> "TiddlyWiki" group.
>> To post to this group, send email to [email protected].
>> To unsubscribe from this group, send email to
>> [email protected].
>> For more options, visit this group at
>> http://groups.google.com/group/tiddlywiki?hl=en.
>>
>
>
>
> --
> http://www.multiurl.com/g/64
>
> --
> You received this message because you are subscribed to the Google Groups
> "TiddlyWiki" group.
> To post to this group, send email to [email protected].
> To unsubscribe from this group, send email to
> [email protected].
> For more options, visit this group at
> http://groups.google.com/group/tiddlywiki?hl=en.
>



-- 
Jeremy Ruston
mailto:[email protected]
http://www.tiddlywiki.com

-- 
You received this message because you are subscribed to the Google Groups 
"TiddlyWiki" group.
To post to this group, send email to [email protected].
To unsubscribe from this group, send email to 
[email protected].
For more options, visit this group at 
http://groups.google.com/group/tiddlywiki?hl=en.

Reply via email to