Fun! I just spent a while playing against the house, and formed two hypotheses that were confirmed when I looked at the code. One details actually affects the betting odds; the other doesn't:
If the dealer had a deck of 52 and happened to flip you the 2 and A, the odds of losing (by getting one of the remaining 2 or A cards) should be 6 out of 50 (12%). But the simpler random value yields higher odds of losing (2 in 13, or 15.4%). The other thing I noticed is that the draws compress toward the top of the deck, because you establish an eligible low-end card first, and then find a random value between there and the top of the range. So there are far more turns with a K or an A at right compared with turns with a 2 or 3 at left. Are those the fine-tuning things you were talking about? -Springer On Thursday, February 11, 2021 at 4:32:21 PM UTC-5 [email protected] wrote: > I still have some fine-tuning to do, and might do some refactoring to > improve the code. > > Good enough, though, for playing with: > > The Acey Ducey Card Game à la TiddlyWiki > <https://intertwingularityslicendice.neocities.org/CJ_TiddlyWikiProgramming.html#Acey%20Ducey> > > Cheers ! > -- You received this message because you are subscribed to the Google Groups "TiddlyWiki" group. To unsubscribe from this group and stop receiving emails from it, send an email to [email protected]. To view this discussion on the web visit https://groups.google.com/d/msgid/tiddlywiki/43edc9b0-cfa5-4e68-ab80-4f3def7b01f8n%40googlegroups.com.

