Something else you wrote about documentation I found very good ...

Mark S.

> TW technology is more like learning a human language than a programming 
> language -- there's a handful of rules and then a whole lot of exceptions.


It strikes me that thinking into the various types of "exceptions" and 
explaining them first could be a godsend.

For instance, I find that quite often something does not work as I expect 
NOT because I got the "code" wrong so much as that I got the layout wrong 
in some way that I wasn't clear about. "Blank lines" in TW and how they 
work still often catches me out.

One thing that people who have more experience than me have is "Implicit 
Knowledge of Exceptions" and "quirks you need to grasp". I think 
Explicating those could be immensely useful. In exactly the same way as, 
for instance, in teaching English, you use can use exceptions to highlight 
more regular rules.

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