*Sword Art Online* is a Japanese light novel series written by Reki 
Kawahara with accompanying illustrations drawn by abec. The series takes 
place in the near-future and focuses on various virtual reality MMORPG 
worlds. Originally self-published online under the pseudonym Fumio 
Kunori,[1] ASCII Media Works began publishing the novels on April 10, 2009 
under their Dengeki Bunko imprint.[2] The series has since grown to 27 
volumes as of October 7, 2022.[3] Yen Press began publishing the novels in 
English in North America and the United Kingdom with the first volume on 
April 22, 2014. With more than 30 million copies in print worldwide, the 
novels are also published in China, Taiwan, South Korea, Thailand, Brazil, 
Russia, Germany, Poland, Austria, France, Switzerland and Italy.[4][5][6]
sword art online ebook

*Download File* https://shurll.com/2wHU8l


Kirito jumps into a new VRMMORPG called ALfheim Online (ALO) in search of 
Asuna, who still hasn't regained consciousness. On his quest to find the 
World Tree and reach Asuna, he meets a sylph girl named Leafa. A veteran 
player experienced with the sword, Leafa recognizes that Kirito is 
motivated by serious circumstances and decides to help him. But...Leafa's 
identity in the real world is Suguha Kirigaya--Kirito's sister. And it's 
the glimmer of her beloved brother she sees in Kirito that prompts her to 
lend him a hand. Now, despite the conflicting interests guiding them on, 
the pair set off on a journey to the World Tree!!

In the year 2022, gamers rejoice as *Sword Art Online* - a VRMMORPG 
(virtual reality massively multiplayer online role-playing game) like no 
other - debuts, allowing players to take full advantage of the ultimate in 
gaming technology: NerveGear, a system that allows users to completely 
immerse themselves in a wholly realistic gaming experience. But when the 
game goes live, the elation of the players quickly turns to horror as they 
discover that, for all its amazing features, *SAO *is missing one of the 
most basic functions of any MMORPG - a logout button. Now trapped in the 
virtual world of Aincrad, their bodies held captive by NerveGear in the 
real world, users are issued a chilling ultimatum: conquer all 100 floors 
of Aincrad to regain your freedom. But in the warped world of *SAO*, "game 
over" means certain death - both virtual and real....

In the year 2022, gamers rejoice as *Sword Art Online* - a VRMMORPG 
(virtual reality massively multiplayer online role-playing game) like no 
other - debuts, allowing players to take full advantage of the ultimate in 
gaming technology: NerveGear, a system that allows users to completely 
immerse themselves in a wholly realistic gaming experience. But when the 
game goes live, the elation of the players quickly turns to horror as they 
discover that, for all its amazing features, *SAO *is missing one of the 
most basic functions of any MMORPG - a logout button.

With the loss of Asuna, Kirito lost his state of mind and fought with 
little care for his own life. After Heathcliff pierced Kirito with his 
blade and depleted the last of his Hit Points, the dying Kirito performed 
his last act by using Asuna's sword to kill Heathcliff. The battle resulted 
with the deaths of the two duelists and the friends of Kirito witnessing 
the destruction of both bodies. The infamous last boss was eliminated and 
thus the game was cleared.

Parents need to know that Sword Art Online is an anime series about a 
virtual reality game that controls its players and holds their real-life 
survival in the balance. Many characters die throughout the course of the 
show, either beaten by monsters of various kinds or by others' swords, but 
they burst into tiny pixels and there's no blood. The concept of suicide is 
one that's discussed numerous times, and some players resort to it in 
hopelessness. Kirito struggles with others' impressions of him, causing him 
to doubt himself at times, but he generally makes good decisions. This 
series blurs the line between reality and virtual reality in a new way, 
which raises some talking points about staying safe online. If your teens 
like this show, they may want to check out the games related to it, so 
that's something to consider before giving it the OK.

Families can talk about Internet safety. Teens: What kinds of personal 
information do you typically share online? How could seemingly innocuous 
things such as your whereabouts or your birthday put you at risk? When is 
it appropriate to share photos, and what limits do you put on those?

How has social media changed how we relate to other people? Should you 
believe everything people write about themselves online? How can social 
media be used as a tool to hurt someone? Have you ever experienced 
cyberbullying?

Sword Art Online is one well-illustrated, well-thought-out story. In the 
American paperback version, it is in black and white, though the cover is 
in color as well as one or two pages. The paper itself is rather thin and 
feels like it would be really easy to tear, but the images make up for the 
paper quality. The characters themselves are developed and explored well, 
and the reader is able to see that there is always more than one skill or 
one side to every character. Not only are relationship and romantic 
interests developed, but there is also topics addressed that are deeper in 
technological ideas. What is real? What is the perception of reality? Are 
we what we create our characters to be or do the characters and avatars we 
create in-game start defining our lives and personality outside of games? 
Reki Kawahara does an excellent job in bringing his imagined online world 
to life.

Debuting a couple of new online magazines, a good hard SF anthology, and 
the usual first-of-the-month zines. Best magazine this time is 
Clarkesworld, with the Good Story award to Yoon Ha Lee. Also to Elizabeth 
Bear and Gwyneth Jones from the Infinity anthology.
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