On Tue, Mar 08, 2011 at 08:33:20PM -0600, DRC wrote:
> Windows is still suffering from the TLS refresh issue described earlier.
>  It affects VirtualGL as well (you have to move the mouse to see the 3D
> application change frames.)  I don't have the time to look into this at
> the moment, but IMHO, it should be fixed before we release 1.1 beta.

Changing the priority of events (I could sent it as patch, if
requested) should improve this issue. 

To get the full frame rate on the user display, you probably have to
investigate, how often to force a window update and need something
like tcbench for windows to verify the result.

Or should we ignore the problem, as we get a new common viewer?

Regards,
Martin Kögler

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