Awesome, excellent news.  When things got busy and clients started to sit 
idle waiting to upload it really knocked the rate down.  This should help us 
chew through the 70k backlog of missing tiles in no time flat.  :)

-Jeremy

----- Original Message ----- 
From: "Christopher Schmidt" <[EMAIL PROTECTED]>
To: <[email protected]>
Sent: Monday, December 24, 2007 3:25 PM
Subject: [Tilesathome] [EMAIL PROTECTED] server performance improvements


> With the help of Martijn, this morning we did some optimization to the
> [EMAIL PROTECTED] server -- specifically, to increase performance with regard 
> to blank
> tile handling. The end result is that we're now processing tiles at a
> similar rate to the rate we were more than a month ago, and it appears
> that we may be in a position to cope with additional client load. Many
> thanks to Martijn for his help. (Also, I think I'm just going to call
> him kleptog from now on -- Martijn is too hard for my silly Americanized
> fingers!)
>
> So, if you've got a render farm that you've been letting sit idle -- let
> her rip. If you want an account and you don't have one, drop an email to
> myself or ben with a username, and we'll get you set up.
>
> Thanks,
> -- 
> Christopher Schmidt
> MetaCarta
>
> _______________________________________________
> Tilesathome mailing list
> [email protected]
> http://lists.openstreetmap.org/cgi-bin/mailman/listinfo/tilesathome
>
>
> -- 
> No virus found in this incoming message.
> Checked by AVG Free Edition.
> Version: 7.5.516 / Virus Database: 269.17.8/1195 - Release Date: 
> 12/24/2007 11:19 AM
>
> 



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