On Thu, Aug 21, 2008 at 4:50 PM, Matthias Julius <[EMAIL PROTECTED]> wrote: > It implements proper exception handling which allows to catch > exceptions where you want to deal with them without having to pass > error return values up the sub routine stack. For example, if > anything goes wrong with the rendering of a tileset there would be an > exception thrown wherever it happened and it would be caught in the > top level routine which then can decide whether to try it again, > return the request to the server or give up alltogether. No need to > check every function call for an error value.
Why do you need Error to do that, when eval/die does the same thing. I suppose Error as a module puts a nice wrapper around it. You die when there's a problem and eval catches it... Have a niec day, -- Martijn van Oosterhout <[EMAIL PROTECTED]> http://svana.org/kleptog/ _______________________________________________ Tilesathome mailing list [email protected] http://lists.openstreetmap.org/listinfo/tilesathome
