I don't know quite how it works. But I just got the error message in a Windows 
dialog
"This application has requested the Runtime to terminate it in an unusual way. 
Please contact the application's support team for more information." - the 
title of the dialog box is "Microsoft Visual C++ Runtime Library".

The console window, before I closed the dialog shows:
[#23 100% upload] Tileset (12,2333,1178) around 60.48,25.09
[#23   0% tile-z12] Generating SVG file
[#23   0% tile-z13] Generating SVG file
[#23   0% tile-z14] Generating SVG file
[#23   0% tile-z15] Generating SVG file
[#23   0% tile-z15] Rendering...

Closing the dialog gives me a Vista dialog "Inkscape has stopped working" with 
the check online for a solution and close the program/close the program/debug 
the program options (and view problem details - Appcrash in Inkscape.exe 0.46).

Closing the program gives this in the Windows GUI
Rasterize engine STDOUT:Background RRGGBBAA: ffffff00
Area 0:0:878.906:878.906 exported to 2048 x 2048 pixels (209.715 dpi)
Bitmap saved as: D:\TilesAtHome\tmp\12_2333_1178_CiFhb\tile-z15-s0.png

Rasterize engine STDERR:** Message: Error: Inkscape encountered an internal 
error and will close now.

terminate called after throwing an instance of 'std::bad_alloc'
  what():  std::bad_alloc

Emergency save activated!
Emergency save completed. Inkscape will close now.
If you can reproduce this crash, please file a bug at www.inkscape.org
with a detailed description of the steps leading to the crash, so we can fix it.

And this in the console
[#23   0% tile-z15] Rasterizing failed with runtime exception: Inkscape 
returned non-zero status code 768 at SVG/Rasterize/Engine/Inkscape.pm line 154.

[#23   0% tile-z15] Putting job (12,2333,1178) back due to 'Exception in 
RenderSVG: Inkscape returned non-zero status code 768'
Use of uninitialized value in string eq at tilesGen.pl line 662.
[#23   0% tile-z15] Exception in RenderSVG: Inkscape returned non-zero status 
code 768
[#24   0% upload] Tileset (12,2864,1648) around 33.10,71.76
[#24   0% tile-z12] Generating SVG file

I'm guessing this is down to me needing to tweak MaxTilesetComplexity down 
still further, and the stable client was showing the tile complexity so I could 
see the size of the request that failed, and tweak accordingly. This seems to 
be missing from unstable at present.

Ed



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