I don't know quite how it works. But I just got the error message in a Windows dialog "This application has requested the Runtime to terminate it in an unusual way. Please contact the application's support team for more information." - the title of the dialog box is "Microsoft Visual C++ Runtime Library".
The console window, before I closed the dialog shows: [#23 100% upload] Tileset (12,2333,1178) around 60.48,25.09 [#23 0% tile-z12] Generating SVG file [#23 0% tile-z13] Generating SVG file [#23 0% tile-z14] Generating SVG file [#23 0% tile-z15] Generating SVG file [#23 0% tile-z15] Rendering... Closing the dialog gives me a Vista dialog "Inkscape has stopped working" with the check online for a solution and close the program/close the program/debug the program options (and view problem details - Appcrash in Inkscape.exe 0.46). Closing the program gives this in the Windows GUI Rasterize engine STDOUT:Background RRGGBBAA: ffffff00 Area 0:0:878.906:878.906 exported to 2048 x 2048 pixels (209.715 dpi) Bitmap saved as: D:\TilesAtHome\tmp\12_2333_1178_CiFhb\tile-z15-s0.png Rasterize engine STDERR:** Message: Error: Inkscape encountered an internal error and will close now. terminate called after throwing an instance of 'std::bad_alloc' what(): std::bad_alloc Emergency save activated! Emergency save completed. Inkscape will close now. If you can reproduce this crash, please file a bug at www.inkscape.org with a detailed description of the steps leading to the crash, so we can fix it. And this in the console [#23 0% tile-z15] Rasterizing failed with runtime exception: Inkscape returned non-zero status code 768 at SVG/Rasterize/Engine/Inkscape.pm line 154. [#23 0% tile-z15] Putting job (12,2333,1178) back due to 'Exception in RenderSVG: Inkscape returned non-zero status code 768' Use of uninitialized value in string eq at tilesGen.pl line 662. [#23 0% tile-z15] Exception in RenderSVG: Inkscape returned non-zero status code 768 [#24 0% upload] Tileset (12,2864,1648) around 33.10,71.76 [#24 0% tile-z12] Generating SVG file I'm guessing this is down to me needing to tweak MaxTilesetComplexity down still further, and the stable client was showing the tile complexity so I could see the size of the request that failed, and tweak accordingly. This seems to be missing from unstable at present. Ed _______________________________________________ Tilesathome mailing list [email protected] http://lists.openstreetmap.org/listinfo/tilesathome
