Hi,

Martijn van Oosterhout wrote:
> close-areas is only able to determine if a continuous piece of
> coastline *intersects* the edges. This is messy and unneccesary.

Huh? Determining the intersections with the tile edges is important in 
order to know where and how you have to artificially insert edges to 
make the bits and pieces of coastline into one whole polygon - is it not?

Bye
Frederik


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