On 16.03.2009 18:43, Alan Millar wrote: >> I installed this wondershaper and firstly had to see, that it comes with >> only a README file as documentation. Then (if I understood well) it >> affects the connectivity as a whole. And then that I'd have to fiddle >> about this and that. > > You are right, it is not simple to set up. Another program mentioned here > was "trickle". That one is very easy to use (although I have not tried it > myself for TaH). You could try something like: > > trickle -d 50 perl tilesGen.pl loop
Thanks! Since > 2d tah runs fine now here, not disturbing other apps' inet-connectivity too much. For the archives: I start with trickle -s -t2 -u10 perl ./teilesGen.pl loop Attention: The rpm "trickle...x86_64" for OpenSuse 11.1 is till today broken. The "trickle: Could not find overload object"-error has to be worked around by setting a symlink /usr/lib/trickle -> /usr/lib64/trickle. Option "-s" is needed for this bug too. > to limit it to 50kbps. See > > http://www.linux.com/feature/61293 > > for more information. > >> (I noticed that when rendering by inkscape >> stucks and I have to kill it there are abandoned subdirs like '12_...' >> in the tmp dir to delete manually). > > There are two config options to help with inkscape crashing. Take a look > at MaxTilesetComplexity, which will tell the server not to give you too > complex tiles, and RenderStripes, which divides the tile up to let you > render complex ones in several pieces. Inkscape did not crash, it stopped working. I feel that this is a problem of inkscape's programmers way of allocating memory. I've set the "MaxTilesetComplexity" to 8mio, although my machine had done a lot of moooore complex tiles, and commented out my "RenderStripes=4". Have fun! _______________________________________________ Tilesathome mailing list [email protected] http://lists.openstreetmap.org/listinfo/tilesathome
