In a previous message I assumed that my QueuedSendM in tos/lib/Queue
wasn't working because the queue was full. This is not true. It can
happen regardless of where the pointer to the circular queue is, and it
seems to happen when a rapid succession of Sends are called. Has anyone
else had this problem? I have a feeling that I will need to make
QueuedSendDone asynchronous, but that's a wild guess. I could understand
if a message here and there failed to send, but the deadlock is a
horrible issue.

-Matthew Nassr
-- 
Matthew S. Nassr <[EMAIL PROTECTED]>

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