Hello

i want to implement an application where in a network , the node with the most little id is chosen like the root of a tree. At the begin, i init a struct message with this field ( id , parent , hopcount) in flash for each node. Then i send this struct in broadcast. After each node must compare its field and field received by other nodes. Iif its necessary , it updates its fields. I ve got a question : when a node receive serveral messages, what happens ? indeed, a node must at the begin receive all neigbours' messages to treat them. How can i answer to this problem, because there are somme messages wich are gonna be lost ?

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