Hi Sam,

I haven't looked at TinyOS 1.x code in a while, but here is a guess anyways:

The line you refer to does not directly concern the timers. Main is a
component that calls
components first to initialize them and then to start them, so it is
sort of the equivalent of
main() function for TinyOS. When a mote boots, the Main component first
calls the BlinkM
init() function to give it a chance to do some initializations, like
configuring hardware (I/O
pins, for example) or initializing data structures with default values.
When all components
have initialized, the Main component calls the start() function of the
other components, thus
effectively starting the application.

You could remove this line, but then you would need other means of
starting the application.
For instance, sometimes you need to wire the Main component also to
other components.
You could not do this, but call the init() and start() functions from
within your own components.

Cheers,
Urs


Renee Azhen wrote:
> Dear all:
>   I am newer to TinyOS,  when studying the case Blink, I am quite puzzled 
> about the code "Main.StdControl -> BlinkM.StdControl;" in Blink.nc.
>    
>   Why we need this?
>    
>   I think it is because that we need we need to initilize the Timer when this 
>  application inits. So can we delete this code but write a function init() in 
> Timer interface, and in the function init() of BlinkM, we call the 
> timer.init().
>    
>   Does this work?
>   thanks!
>   Sam
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